Update readme

This commit is contained in:
luboslenco
2023-03-09 00:07:10 +01:00
parent 3f5af81819
commit 238f9e87bd
+12 -4
View File
@@ -41,7 +41,9 @@ cp -a build/krom/ ../armorcore/Deployment
**Android** *wip*
```bash
git apply ../armorcore/patch/android_document_picker.diff --directory=../armorcore/Kinc
cd ../armorcore
git apply patch/android_document_picker.diff --directory=Kinc
cd ../armorpaint
../armorcore/Kinc/make --from ../armorcore -g opengl android
cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
# Manual tweaking is required for now:
@@ -52,7 +54,9 @@ cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
**iOS** *wip*
```bash
git apply ../armorcore/patch/ios_document_picker.diff --directory=../armorcore/Kinc
cd ../armorcore
git apply patch/ios_document_picker.diff --directory=Kinc
cd ../armorpaint
../armorcore/Kinc/make --from ../armorcore -g metal ios
cp -a build/krom/ ../armorcore/Deployment
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
@@ -63,7 +67,9 @@ cp -a build/krom/ ../armorcore/Deployment
**Windows DXR** *wip*
```bash
# Unpack `..\armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply ../armorcore/patch/d3d12_raytrace.diff --directory=../armorcore/Kinc
cd ..\armorcore
git apply patch/d3d12_raytrace.diff --directory=Kinc
cd ..\armorpaint
..\armorcore\Kinc\make --from ..\armorcore -g direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
@@ -73,7 +79,9 @@ git apply ../armorcore/patch/d3d12_raytrace.diff --directory=../armorcore/Kinc
**Linux VKRT** *wip*
```bash
git clone --recursive https://github.com/armory3d/glsl_to_spirv
git apply ../armorcore/patch/vulkan_raytrace.diff --directory=../armorcore/Kinc
cd ../armorcore
git apply patch/vulkan_raytrace.diff --directory=Kinc
cd ../armorpaint
../armorcore/Kinc/make --from ../armorcore -g vulkan --compiler clang --compile
cd ../armorcore/Deployment
strip ArmorPaint