diff --git a/base/Shaders/common/compositor_pass.frag.glsl b/base/Shaders/common/compositor_pass.frag.glsl index 42aff1fd..3e450d2b 100644 --- a/base/Shaders/common/compositor_pass.frag.glsl +++ b/base/Shaders/common/compositor_pass.frag.glsl @@ -2,7 +2,6 @@ uniform sampler2D tex; // uniform sampler2D histogram; - uniform float vignetteStrength; in vec2 texCoord; diff --git a/base/Shaders/common/smaa_blend_weight.frag.glsl b/base/Shaders/common/smaa_blend_weight.frag.glsl index bb5f16a5..e2c5b172 100644 --- a/base/Shaders/common/smaa_blend_weight.frag.glsl +++ b/base/Shaders/common/smaa_blend_weight.frag.glsl @@ -18,7 +18,6 @@ uniform sampler2D edgesTex; uniform sampler2D areaTex; uniform sampler2D searchTex; - uniform vec2 screenSize; uniform vec2 screenSizeInv; diff --git a/base/Shaders/common/ssr_blur_pass.frag.glsl b/base/Shaders/common/ssr_blur_pass.frag.glsl index be7f6ae2..126de307 100644 --- a/base/Shaders/common/ssr_blur_pass.frag.glsl +++ b/base/Shaders/common/ssr_blur_pass.frag.glsl @@ -4,7 +4,6 @@ uniform sampler2D tex; uniform sampler2D gbuffer0; // Roughness - uniform vec2 dirInv; in vec2 texCoord;