Metal fixes
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@@ -314,7 +314,7 @@ void createBasis(vec3 normal, out vec3 tangent, out vec3 binormal) {
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";
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public static var str_shIrradiance = "
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vec3 shIrradiance(const vec3 nor) {
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vec3 shIrradiance(const vec3 nor, const vec4 shirr[7]) {
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const float c1 = 0.429043;
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const float c2 = 0.511664;
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const float c3 = 0.743125;
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