Update readme
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@@ -7,18 +7,18 @@ armorlab
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armorpaint/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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```bash
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git clone --recursive https://github.com/armory3d/armorlab
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cd armorlab
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git clone --recursive https://github.com/armory3d/armortools
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cd armortools/armorlab
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# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here
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```
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**Windows**
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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armorcore\Kinc\make --from armorcore -g direct3d11
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# Unpack `..\armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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..\armorcore\Kinc\make --from ..\armorcore -g direct3d11
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
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@@ -26,16 +26,16 @@ armorcore\Kinc\make --from armorcore -g direct3d11
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**Linux** *wip - cpu only*
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```bash
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armorcore/Kinc/make --from armorcore -g opengl --compiler clang --compile
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cd armorcore/Deployment
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../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile
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cd ../armorcore/Deployment
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strip ArmorLab
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./ArmorLab ../../build/krom
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./ArmorLab ../../armorlab/build/krom
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```
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**macOS** *wip - apple silicon only*
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```bash
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armorcore/Kinc/make --from armorcore -g metal
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cp -a build/krom/ armorcore/Deployment
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../armorcore/Kinc/make --from ../armorcore -g metal
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Build and run
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```
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@@ -47,42 +47,3 @@ cp -a build/krom/ armorcore/Deployment
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**iOS** *wip*
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```bash
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```
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**Windows DXR** *wip*
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
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armorcore\Kinc\make --from armorcore -g direct3d12
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
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```
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**Linux VKRT** *wip*
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```bash
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```
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**Updating cloned repository**
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```bash
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git pull origin main
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git submodule update --init --recursive
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# Delete `armorlab/build` directory if present
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```
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**Generating a locale file**
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```bash
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pip install typing_extensions -t Assets/locale/tools
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python ./Assets/locale/tools/extract_locales.py <locale code>
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# Generates an `Assets/locale/<locale code>.json` file
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```
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**Release builds** *Optional, used for best performance*
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```bash
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# Compile krom.js using the closure compiler
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https://developers.google.com/closure/compiler
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# Generate a v8 snapshot file
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export ARM_SNAPSHOT=1
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armorcore/Kinc/make --from armorcore -g api
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./ArmorLab . --snapshot
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# Generates a `krom.bin` file from `krom.js` file
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```
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