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@@ -81,7 +81,7 @@ cd armorcore
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git apply patch/window_handling.diff --directory=Kinc
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git apply patch/d3d12_raytrace.diff --directory=Kinc
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git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
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node Kinc/make -g direct3d12 --raytrace dxr
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node Kinc/make -g direct3d12
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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```
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@@ -92,7 +92,7 @@ node armorcore/make -g vulkan
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cd armorcore
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git apply patch/vulkan_raytrace.diff --directory=Kinc
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git clone --recursive https://github.com/armory3d/glsl_to_spirv Libraries/glsl_to_spirv
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node Kinc/make -g vulkan --raytrace vkrt --compiler clang --compile
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node Kinc/make -g vulkan --compiler clang --compile
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cd Deployment
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strip ArmorPaint
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./ArmorPaint ../../build/krom
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