Build fixes

This commit is contained in:
luboslenco
2024-10-16 23:51:15 +02:00
parent 5492639ef4
commit 298c4b3d3e
8 changed files with 15 additions and 20 deletions
+4 -4
View File
@@ -1,8 +1,8 @@
#include "../../../base/sources/plugin_api.h"
void plugin_embed() {
JSValue global_obj = JS_GetGlobalObject(js_ctx);
// void plugin_embed() {
// JSValue global_obj = JS_GetGlobalObject(js_ctx);
JS_FreeValue(js_ctx, global_obj);
}
// JS_FreeValue(js_ctx, global_obj);
// }
+3
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@@ -12,6 +12,8 @@ project.add_project("../base");
project.add_tsfiles("../armorpaint/sources");
project.add_tsfiles("../armorpaint/sources/nodes");
project.add_shaders("../armorpaint/shaders/*.glsl");
project.add_project("../armorpaint/plugins");
project.add_tsfiles("sources");
project.add_tsfiles("sources/nodes");
project.add_shaders("shaders/*.glsl");
@@ -23,4 +25,5 @@ project.add_assets("../armorpaint/assets/plugins/hello_world.js", { destination:
project.add_assets("assets/meshes/*", { destination: "data/meshes/{name}", noembed: true });
project.add_assets("assets/readme/readme.txt", { destination: "{name}" });
project.flatten();
return project;
+1 -1
View File
@@ -157,7 +157,7 @@ function tab_objects_draw(htab: ui_handle_t) {
let t: transform_t = context_raw.selected_object.transform;
let local_pos: vec4_t = t.loc;
let scale: vec4_t = t.scale;
let rot: quat_t = quat_get_euler(t.rot);
let rot: vec4_t = quat_get_euler(t.rot);
let dim: vec4_t = t.dim;
rot = vec4_mult(rot, 180 / 3.141592);
let f: f32 = 0.0;
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+1 -1
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@@ -17,7 +17,7 @@ function make_brush_run(vert: node_shader_t, frag: node_shader_t) {
node_shader_add_uniform(frag, "mat4 W", "_world_matrix");
node_shader_write_attrib(frag, "vec3 wposition = mul(texelFetch(texpaint_undo, ivec2(tex_coord.x * textureSize(texpaint_undo, 0).x, tex_coord.y * textureSize(texpaint_undo, 0).y), 0), W).xyz;");
node_shader_write_attrib(frag, "vec3 wposition = (mul(texelFetch(texpaint_undo, ivec2(tex_coord.x * textureSize(texpaint_undo, 0).x, tex_coord.y * textureSize(texpaint_undo, 0).y), 0), W)).xyz;");
///if (arm_direct3d11 || arm_direct3d12 || arm_metal || arm_vulkan)
node_shader_write(frag, "float depthlast = textureLod(gbufferD, inplast.xy, 0.0).r;");
-8
View File
@@ -792,7 +792,6 @@ type project_format_t = {
camera_fov?: f32;
swatches?: swatch_color_t[];
///if (is_paint || is_sculpt)
brush_nodes?: ui_node_canvas_t[];
brush_icons?: buffer_t[];
material_nodes?: ui_node_canvas_t[];
@@ -803,12 +802,9 @@ type project_format_t = {
mesh_datas?: mesh_data_t[];
mesh_assets?: string[];
mesh_icons?: buffer_t[];
///end
///if is_paint
atlas_objects?: i32[];
atlas_names?: string[];
///end
///if is_lab
material?: ui_node_canvas_t;
@@ -841,7 +837,6 @@ type swatch_color_t = {
subsurface?: f32;
};
///if (is_paint || is_sculpt)
type layer_data_t = {
name?: string;
res?: i32; // Width pixels
@@ -857,7 +852,6 @@ type layer_data_t = {
blending?: i32;
parent?: i32;
visible?: bool;
///if is_paint
texpaint_nor?: buffer_t;
texpaint_pack?: buffer_t;
paint_base?: bool;
@@ -871,6 +865,4 @@ type layer_data_t = {
paint_height_blend?: bool;
paint_emis?: bool;
paint_subs?: bool;
///end
};
///end
+6 -6
View File
@@ -535,12 +535,12 @@ float ltc_evaluate(vec3 N, vec3 V, float dotnv, vec3 P, mat3 Minv, vec3 points0,
";
let str_get_pos_from_depth: string = " \
vec3 get_pos_from_depth(vec2 uv, mat4 invVP, textureArg(gbufferD)) { \
#if defined(HLSL) || defined(METAL) || defined(SPIRV) \n\
float depth = textureLod(gbufferD, vec2(uv.x, 1.0 - uv.y), 0.0).r; \
#else \n\
float depth = textureLod(gbufferD, uv, 0.0).r; \
#endif \n\
vec3 get_pos_from_depth(vec2 uv, mat4 invVP, textureArg(gbufferD)) { \n\
#ifdef GLSL \n\
float depth = textureLod(gbufferD, uv, 0.0).r; \n\
#else \n\
float depth = textureLod(gbufferD, vec2(uv.x, 1.0 - uv.y), 0.0).r; \n\
#endif \n\
vec4 wpos = vec4(uv * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0); \
wpos = mul(wpos, invVP); \
return wpos.xyz / wpos.w; \