Build fixes
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@@ -1,8 +1,8 @@
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#include "../../../base/sources/plugin_api.h"
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void plugin_embed() {
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JSValue global_obj = JS_GetGlobalObject(js_ctx);
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// void plugin_embed() {
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// JSValue global_obj = JS_GetGlobalObject(js_ctx);
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JS_FreeValue(js_ctx, global_obj);
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}
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// JS_FreeValue(js_ctx, global_obj);
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// }
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@@ -12,6 +12,8 @@ project.add_project("../base");
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project.add_tsfiles("../armorpaint/sources");
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project.add_tsfiles("../armorpaint/sources/nodes");
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project.add_shaders("../armorpaint/shaders/*.glsl");
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project.add_project("../armorpaint/plugins");
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project.add_tsfiles("sources");
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project.add_tsfiles("sources/nodes");
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project.add_shaders("shaders/*.glsl");
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@@ -23,4 +25,5 @@ project.add_assets("../armorpaint/assets/plugins/hello_world.js", { destination:
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project.add_assets("assets/meshes/*", { destination: "data/meshes/{name}", noembed: true });
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project.add_assets("assets/readme/readme.txt", { destination: "{name}" });
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project.flatten();
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return project;
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@@ -157,7 +157,7 @@ function tab_objects_draw(htab: ui_handle_t) {
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let t: transform_t = context_raw.selected_object.transform;
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let local_pos: vec4_t = t.loc;
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let scale: vec4_t = t.scale;
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let rot: quat_t = quat_get_euler(t.rot);
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let rot: vec4_t = quat_get_euler(t.rot);
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let dim: vec4_t = t.dim;
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rot = vec4_mult(rot, 180 / 3.141592);
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let f: f32 = 0.0;
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