paint: unwrap cleanup
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@@ -422,22 +422,6 @@ void util_mesh_apply_displacement(gpu_texture_t *texpaint_pack, f32 strength, f3
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mesh_data_build_vertices(g->_->vertex_buffer, o->data->vertex_arrays);
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}
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void util_mesh_equirect_unwrap(raw_mesh_t *mesh) {
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i32 verts = math_floor(mesh->posa->length / 4.0);
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mesh->texa = i16_array_create(verts * 2);
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vec4_t n = (vec4_t){0.0, 0.0, 0.0, 1.0};
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for (i32 i = 0; i < verts; ++i) {
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n = (vec4_t){mesh->posa->buffer[i * 4] / 32767.0, mesh->posa->buffer[i * 4 + 1] / 32767.0, mesh->posa->buffer[i * 4 + 2] / 32767.0, 1.0};
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n = vec4_norm(n);
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// Sphere projection
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// mesh.texa[i * 2 ] = math_atan2(n.x, n.y) / (math_pi() * 2) + 0.5;
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// mesh.texa[i * 2 + 1] = n.z * 0.5 + 0.5;
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// Equirect
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mesh->texa->buffer[i * 2] = math_floor(((math_atan2(-n.z, n.x) + math_pi()) / (float)(math_pi() * 2)) * 32767);
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mesh->texa->buffer[i * 2 + 1] = math_floor((math_acos(n.y) / (float)math_pi()) * 32767);
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}
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}
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i32 util_mesh_decimate_sort(i32 *pa, i32 *pb) {
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i32 a = *(pa);
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i32 b = *(pb);
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