Depth buffer cleanup
This commit is contained in:
@@ -31,7 +31,7 @@ function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_conte
|
||||
"RGBA64",
|
||||
"RGBA64"
|
||||
],
|
||||
depth_attachment: "DEPTH32"
|
||||
depth_attachment: "D32"
|
||||
};
|
||||
let con_mesh: node_shader_context_t = node_shader_context_create(data, props);
|
||||
let kong: node_shader_t = node_shader_context_make_kong(con_mesh);
|
||||
|
||||
Reference in New Issue
Block a user