Depth buffer cleanup
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@@ -53,7 +53,6 @@ typedef struct {
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typedef struct {
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bool mipmap;
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int stage;
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int stage_depth;
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int stride;
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struct ID3D12Resource *image;
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struct ID3D12Resource *upload_image;
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@@ -61,9 +60,6 @@ typedef struct {
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struct ID3D12Resource *render_target;
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struct ID3D12Resource *readback;
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struct ID3D12DescriptorHeap *descriptor_heap;
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struct ID3D12DescriptorHeap *depth_descriptor_heap;
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struct ID3D12DescriptorHeap *srv_depth_descriptor_heap;
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struct ID3D12Resource *depth_texture;
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struct D3D12Viewport viewport;
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struct D3D12Rect scissor;
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} gpu_texture_impl_t;
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