Fix saving mesh when geometry to origin was used

This commit is contained in:
luboslenco
2021-02-07 11:36:29 +01:00
parent 2493d128e7
commit 3126cd3b2d
+1 -1
View File
@@ -256,7 +256,7 @@ class MeshUtil {
if (Math.abs(va[i * 4 + 1] * sc - dy) > maxScale) maxScale = Math.abs(va[i * 4 + 1] * sc - dy);
if (Math.abs(va[i * 4 + 2] * sc - dz) > maxScale) maxScale = Math.abs(va[i * 4 + 2] * sc - dz);
}
o.transform.scaleWorld = o.data.scalePos = maxScale;
o.transform.scaleWorld = o.data.scalePos = o.data.raw.scale_pos = maxScale;
o.transform.buildMatrix();
for (i in 0...Std.int(va.length / 4)) {