Fix saving mesh when geometry to origin was used
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@@ -256,7 +256,7 @@ class MeshUtil {
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if (Math.abs(va[i * 4 + 1] * sc - dy) > maxScale) maxScale = Math.abs(va[i * 4 + 1] * sc - dy);
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if (Math.abs(va[i * 4 + 2] * sc - dz) > maxScale) maxScale = Math.abs(va[i * 4 + 2] * sc - dz);
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}
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o.transform.scaleWorld = o.data.scalePos = maxScale;
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o.transform.scaleWorld = o.data.scalePos = o.data.raw.scale_pos = maxScale;
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o.transform.buildMatrix();
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for (i in 0...Std.int(va.length / 4)) {
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