paint: cleanup
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@@ -299,8 +299,8 @@ void render_path_paint_commands_paint(bool dilation) {
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// matid % 3 == 0 - normal, 1 - emission, 2 - subsurface
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i32 id = buffer_get_u8(b, 3);
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i32 matid = math_floor((id - (id % 3)) / 3.0);
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for (i32 i = 0; i < project_materials->length; ++i) {
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slot_material_t *m = project_materials->buffer[i];
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for (i32 i = 0; i < g_project->_->materials->length; ++i) {
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slot_material_t *m = g_project->_->materials->buffer[i];
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if (m->id == matid) {
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context_set_material(m);
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g_context->materialid_picked = matid;
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@@ -312,8 +312,8 @@ void render_path_paint_commands_paint(bool dilation) {
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// Update fill layers which are using materials containing a PICKER node
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slot_material_t *_material = g_context->material;
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for (i32 i = 0; i < project_materials->length; ++i) {
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slot_material_t *m = project_materials->buffer[i];
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for (i32 i = 0; i < g_project->_->materials->length; ++i) {
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slot_material_t *m = g_project->_->materials->buffer[i];
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bool has_picker = false;
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for (i32 j = 0; j < m->canvas->nodes->length; ++j) {
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ui_node_t *node = m->canvas->nodes->buffer[j];
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@@ -357,8 +357,8 @@ void render_path_paint_commands_paint(bool dilation) {
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i32 r_byte = buffer_get_u8(pixel, 0);
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#endif
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i32 index = r_byte - 1;
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if (index >= 0 && index < project_paint_objects->length) {
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g_context->paint_object = project_paint_objects->buffer[index];
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if (index >= 0 && index < g_project->_->paint_objects->length) {
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g_context->paint_object = g_project->_->paint_objects->buffer[index];
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// g_context->layer->object_mask = index + 1;
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// context_set_layer(g_context->layer);
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@@ -434,8 +434,8 @@ void render_path_paint_commands_paint(bool dilation) {
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render_path_bind_target("gbuffer2", "gbuffer2");
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}
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i32 sculpt_layer_count = 0;
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for (i32 i = 0; i < project_layers->length; ++i) {
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slot_layer_t *sl = project_layers->buffer[i];
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for (i32 i = 0; i < g_project->_->layers->length; ++i) {
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slot_layer_t *sl = g_project->_->layers->buffer[i];
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if (sl->texpaint_sculpt != NULL && slot_layer_is_visible(sl)) {
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render_path_bind_target(string("texpaint_sculpt%d", sl->id), string("texpaint_sculpt%d", sl->id));
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sculpt_layer_count++;
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@@ -762,7 +762,7 @@ bool render_path_paint_paint_enabled() {
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// Skip paint if material references this layer and wants to paint into it at the same time
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bool self_in_material = false;
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i32 layer_i = array_index_of(project_layers, g_context->layer);
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i32 layer_i = array_index_of(g_project->_->layers, g_context->layer);
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ui_node_t_array_t *nodes = g_context->material->canvas->nodes;
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for (i32 i = 0; i < nodes->length; ++i) {
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ui_node_t *n = nodes->buffer[i];
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@@ -902,7 +902,7 @@ void render_path_paint_draw() {
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g_context->bake_type = g_context->bake_type == BAKE_TYPE_NORMAL ? BAKE_TYPE_NORMAL_OBJECT : BAKE_TYPE_POSITION; // Bake high poly data
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make_material_parse_paint_material(false);
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mesh_object_t *_paint_object = g_context->paint_object;
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mesh_object_t *high_poly = project_paint_objects->buffer[g_context->bake_high_poly];
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mesh_object_t *high_poly = g_project->_->paint_objects->buffer[g_context->bake_high_poly];
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bool _visible = high_poly->base->visible;
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high_poly->base->visible = true;
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context_select_paint_object(high_poly);
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@@ -931,8 +931,8 @@ void render_path_paint_draw() {
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g_context->merged_object->base->visible = false;
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}
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for (i32 i = 0; i < project_paint_objects->length; ++i) {
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mesh_object_t *p = project_paint_objects->buffer[i];
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for (i32 i = 0; i < g_project->_->paint_objects->length; ++i) {
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mesh_object_t *p = g_project->_->paint_objects->buffer[i];
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context_select_paint_object(p);
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render_path_paint_commands_paint(true);
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}
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@@ -975,8 +975,8 @@ void render_path_paint_set_plane_mesh() {
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gc_unroot(render_path_paint_visibles);
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render_path_paint_visibles = u8_array_create_from_raw((u8[]){}, 0);
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gc_root(render_path_paint_visibles);
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for (i32 i = 0; i < project_paint_objects->length; ++i) {
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mesh_object_t *p = project_paint_objects->buffer[i];
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for (i32 i = 0; i < g_project->_->paint_objects->length; ++i) {
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mesh_object_t *p = g_project->_->paint_objects->buffer[i];
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u8_array_push(render_path_paint_visibles, p->base->visible);
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p->base->visible = false;
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}
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@@ -1085,8 +1085,8 @@ void render_path_paint_restore_plane_mesh() {
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g_context->paint2d_view = false;
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render_path_paint_planeo->base->visible = false;
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render_path_paint_planeo->base->transform->loc = (vec4_t){0.0, 0.0, 0.0, 1.0};
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for (i32 i = 0; i < project_paint_objects->length; ++i) {
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project_paint_objects->buffer[i]->base->visible = render_path_paint_visibles->buffer[i];
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for (i32 i = 0; i < g_project->_->paint_objects->length; ++i) {
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g_project->_->paint_objects->buffer[i]->base->visible = render_path_paint_visibles->buffer[i];
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}
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if (g_context->merged_object != NULL) {
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g_context->merged_object->base->visible = render_path_paint_merged_object_visible;
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@@ -1108,8 +1108,8 @@ void render_path_paint_bind_layers() {
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render_path_paint_use_live_layer(true);
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}
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for (i32 i = 0; i < project_layers->length; ++i) {
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slot_layer_t *l = project_layers->buffer[i];
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for (i32 i = 0; i < g_project->_->layers->length; ++i) {
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slot_layer_t *l = g_project->_->layers->buffer[i];
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render_path_bind_target(string("texpaint%d", l->id), string("texpaint%d", l->id));
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if (slot_layer_is_layer(l)) {
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