Keep texture selected after reimport
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@@ -445,11 +445,13 @@ class Project {
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var i = Project.assets.indexOf(asset);
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Data.deleteImage(asset.file);
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Project.assetMap.remove(asset.id);
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var oldAsset = Project.assets[i];
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Project.assets.splice(i, 1);
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Project.assetNames.splice(i, 1);
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ImportTexture.run(asset.file);
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Project.assets.insert(i, Project.assets.pop());
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Project.assetNames.insert(i, Project.assetNames.pop());
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if (Context.texture == oldAsset) Context.texture = Project.assets[i];
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function _next() {
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arm.node.MakeMaterial.parsePaintMaterial();
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arm.util.RenderUtil.makeMaterialPreview();
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