Use static samplers
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@@ -2,14 +2,11 @@
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#[set(everything)]
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const tex0: tex2d;
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#[set(everything)]
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const tex0_sampler: sampler;
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#[set(everything)]
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const texa: tex2d;
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#[set(everything)]
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const texa_sampler: sampler;
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const sampler_linear: sampler;
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struct vert_in {
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pos: float2;
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@@ -29,8 +26,8 @@ fun inpaint_preview_vert(input: vert_in): vert_out {
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}
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fun inpaint_preview_frag(input: vert_out): float4 {
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var col: float4 = sample_lod(tex0, tex0_sampler, input.tex, 0.0);
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var mask: float = clamp(sample_lod(texa, texa_sampler, input.tex, 0.0).r + 0.5, 0.0, 1.0);
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var col: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0);
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var mask: float = clamp(sample_lod(texa, sampler_linear, input.tex, 0.0).r + 0.5, 0.0, 1.0);
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return col * mask;
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}
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@@ -3,7 +3,7 @@
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const tex: tex2d;
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#[set(everything)]
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const tex_sampler: sampler;
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const sampler_linear: sampler;
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struct vert_in {
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pos: float2;
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@@ -23,7 +23,7 @@ fun layer_copy_rrrr_vert(input: vert_in): vert_out {
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}
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fun layer_copy_rrrr_frag(input: vert_out): float4 {
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return sample_lod(tex, tex_sampler, input.tex, 0.0).rrrr;
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return sample_lod(tex, sampler_linear, input.tex, 0.0).rrrr;
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}
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#[pipe]
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