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@@ -60,7 +60,7 @@ class RenderPathDeferred {
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}
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#end
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#if (rp_gi == "Voxel AO")
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path.loadShader("shader_datas/deferred_indirect/deferred_indirect_VoxelAOvar");
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path.loadShader("shader_datas/deferred_light/deferred_light_VoxelAOvar");
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#end
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}
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#end
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@@ -68,6 +68,18 @@ class RenderPathDeferred {
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "tex";
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t.width = 0;
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@@ -97,18 +109,6 @@ class RenderPathDeferred {
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA64";
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer1";
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@@ -144,9 +144,7 @@ class RenderPathDeferred {
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}
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#end
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path.loadShader("shader_datas/deferred_indirect/deferred_indirect");
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path.loadShader("shader_datas/deferred_light/deferred_light");
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path.loadShader("shader_datas/deferred_light_quad/deferred_light_quad");
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#if rp_probes
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path.loadShader("shader_datas/probe_planar/probe_planar");
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@@ -514,54 +512,26 @@ class RenderPathDeferred {
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static var initVoxels = true;
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public static function drawShadowMap(l:iron.object.LightObject) {
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#if (rp_shadowmap)
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var faces = l.data.raw.shadowmap_cube ? 6 : 1;
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for (i in 0...faces) {
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if (faces > 1) path.currentFace = i;
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path.setTarget(Inc.getShadowMap());
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// Paint
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if (arm.UITrait.inst.paintHeight) {
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var tid = arm.UITrait.inst.layers[0].id;
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path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
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}
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//
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path.clearTarget(null, 1.0);
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path.drawMeshes("shadowmap");
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}
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path.currentFace = -1;
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// One light at a time for now, precompute all lights for tiled
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#if rp_soft_shadows
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if (l.raw.type != "point") {
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path.setTarget("visa"); // Merge using min blend
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Inc.bindShadowMap();
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path.drawShader("shader_datas/dilate_pass/dilate_pass_x");
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path.setTarget("visb");
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path.bindTarget("visa", "shadowMap");
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path.drawShader("shader_datas/dilate_pass/dilate_pass_y");
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}
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path.setTarget("visa", ["dist"]);
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//if (i == 0) path.clearTarget(0x00000000);
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if (l.raw.type != "point") path.bindTarget("visb", "dilate");
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Inc.bindShadowMap();
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//path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.drawShader("shader_datas/visibility_pass/visibility_pass");
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path.setTarget("visb");
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path.bindTarget("visa", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("dist", "dist");
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path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
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for (l in iron.Scene.active.lights) {
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if (!l.visible || !l.data.raw.cast_shadow) continue;
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path.light = l;
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path.setTarget("visa");
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path.bindTarget("visb", "tex");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("dist", "dist");
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path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
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#end
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var faces = l.data.raw.shadowmap_cube ? 6 : 1;
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for (i in 0...faces) {
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if (faces > 1) path.currentFace = i;
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path.setTarget(@:privateAccess Inc.getShadowMap(l));
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// Paint
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if (arm.UITrait.inst.paintHeight) {
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var tid = arm.UITrait.inst.layers[0].id;
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path.bindTarget("texpaint_opt" + tid, "texpaint_opt");
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}
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//
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path.clearTarget(null, 1.0);
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path.drawMeshes("shadowmap");
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}
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path.currentFace = -1;
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}
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#end
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}
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@@ -827,11 +797,32 @@ class RenderPathDeferred {
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}
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#end
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// Indirect
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// ---
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// Deferred light
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// ---
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var lights = iron.Scene.active.lights;
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxelsBegin();
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// #end
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxels(i);
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// #end
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxelsEnd();
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// #end
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#if (rp_shadowmap)
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Inc.drawShadowMap();
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#end
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path.setTarget("tex");
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// path.bindTarget("_main", "gbufferD");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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// #if rp_gbuffer2_direct
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// path.bindTarget("gbuffer2", "gbuffer2");
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// #end
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#if (rp_ssgi != "Off")
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{
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if (armory.data.Config.raw.rp_ssgi != false) {
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@@ -858,12 +849,9 @@ class RenderPathDeferred {
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}
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#end
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if (voxelao_pass) {
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path.drawShader("shader_datas/deferred_indirect/deferred_indirect_VoxelAOvar");
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}
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else {
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path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
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}
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voxelao_pass ?
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path.drawShader("shader_datas/deferred_light/deferred_light_VoxelAOvar") :
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path.drawShader("shader_datas/deferred_light/deferred_light");
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#if rp_probes
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if (!path.isProbe) {
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@@ -886,90 +874,27 @@ class RenderPathDeferred {
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}
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#end
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// Direct
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var lights = iron.Scene.active.lights;
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#if (rp_gi == "Voxel GI")
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if (relight) Inc.computeVoxelsBegin();
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#end
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for (i in 0...lights.length) {
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var l = lights[i];
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if (!l.visible) continue;
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path.currentLightIndex = i;
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// #if rp_volumetriclight
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// {
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// path.setTarget("bufvola");
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// path.bindTarget("_main", "gbufferD");
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// Inc.bindShadowMap();
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// if (path.lightIsSun()) {
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// path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
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// }
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// else {
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// path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
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// }
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#if (rp_shadowmap)
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{
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if (path.lightCastShadow()) {
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// Paint
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// Inc.drawShadowMap(l);
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drawShadowMap(l);
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//
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}
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}
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#end
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// path.setTarget("bufvolb");
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// path.bindTarget("bufvola", "tex");
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// path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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#if (rp_gi == "Voxel GI")
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if (relight) Inc.computeVoxels(i);
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#end
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path.setTarget("tex");
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// path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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#if rp_gbuffer2_direct
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path.bindTarget("gbuffer2", "gbuffer2");
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#end
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#if rp_shadowmap
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{
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if (path.lightCastShadow()) {
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#if rp_soft_shadows
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path.bindTarget("visa", "svisibility");
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#else
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Inc.bindShadowMap();
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#end
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}
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}
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#end
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#if ((rp_voxelgi_shadows) || (rp_voxelgi_refraction))
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{
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path.bindTarget(voxels, "voxels");
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}
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#end
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if (path.lightIsSun()) {
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path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
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}
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else {
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path.drawLightVolume("shader_datas/deferred_light/deferred_light");
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}
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#if rp_volumetriclight
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{
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path.setTarget("bufvola");
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path.bindTarget("_main", "gbufferD");
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Inc.bindShadowMap();
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if (path.lightIsSun()) {
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path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
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}
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else {
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path.drawLightVolume("shader_datas/volumetric_light/volumetric_light");
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}
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path.setTarget("bufvolb");
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path.bindTarget("bufvola", "tex");
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path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.setTarget("tex");
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path.bindTarget("bufvolb", "tex");
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path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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}
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#end
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}
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path.currentLightIndex = 0;
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#if (rp_gi == "Voxel GI")
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if (relight) Inc.computeVoxelsEnd();
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#end
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// path.setTarget("tex");
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// path.bindTarget("bufvolb", "tex");
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// path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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// }
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// #end
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#if (rp_background == "World")
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{
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@@ -1286,9 +1211,9 @@ class RenderPathDeferred {
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RenderPathCreator.drawMeshes();
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// Indirect
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// Light
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path.setTarget("mtex");
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// path.bindTarget("_mmain", "gbufferD");
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path.bindTarget("_mmain", "gbufferD");
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path.bindTarget("mgbuffer0", "gbuffer0");
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path.bindTarget("mgbuffer1", "gbuffer1");
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#if (rp_ssgi != "Off")
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@@ -1296,31 +1221,7 @@ class RenderPathDeferred {
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path.bindTarget("empty_white", "ssaotex");
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}
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#end
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path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
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// Direct
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var lights = iron.Scene.active.lights;
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for (i in 0...lights.length) {
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var l = lights[i];
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if (!l.visible) continue;
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path.currentLightIndex = i;
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path.setTarget("mtex");
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// path.bindTarget("_mmain", "gbufferD");
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path.bindTarget("mgbuffer0", "gbuffer0");
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path.bindTarget("mgbuffer1", "gbuffer1");
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#if rp_gbuffer2_direct
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path.bindTarget("mgbuffer2", "gbuffer2");
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#end
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if (path.lightIsSun()) {
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path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
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}
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else {
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path.drawLightVolume("shader_datas/deferred_light/deferred_light");
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}
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}
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path.currentLightIndex = 0;
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path.drawShader("shader_datas/deferred_light/deferred_light");
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#if (rp_background == "World")
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{
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@@ -1418,9 +1319,9 @@ class RenderPathDeferred {
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RenderPathCreator.drawMeshes();
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// Indirect
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// Light
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path.setTarget("tex");
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// path.bindTarget("_main", "gbufferD");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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#if (rp_ssgi != "Off")
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@@ -1428,31 +1329,7 @@ class RenderPathDeferred {
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path.bindTarget("empty_white", "ssaotex");
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}
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#end
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path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
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// Direct
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var lights = iron.Scene.active.lights;
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for (i in 0...lights.length) {
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var l = lights[i];
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if (!l.visible) continue;
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path.currentLightIndex = i;
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path.setTarget("tex");
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// path.bindTarget("_main", "gbufferD");
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path.bindTarget("gbuffer0", "gbuffer0");
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path.bindTarget("gbuffer1", "gbuffer1");
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#if rp_gbuffer2_direct
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path.bindTarget("gbuffer2", "gbuffer2");
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#end
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if (path.lightIsSun()) {
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path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
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}
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else {
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path.drawLightVolume("shader_datas/deferred_light/deferred_light");
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}
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}
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path.currentLightIndex = 0;
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path.drawShader("shader_datas/deferred_light/deferred_light");
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#if (rp_background == "World")
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{
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