Save layer visibility
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@@ -30,6 +30,7 @@ typedef TLayerData = {
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public var object_mask: Int;
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public var blending: Int;
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public var parent: Int;
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public var visible: Bool;
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public var paint_base: Bool;
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public var paint_opac: Bool;
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public var paint_occ: Bool;
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@@ -60,6 +60,7 @@ class ExportArm {
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object_mask: l.objectMask,
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blending: l.blending,
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parent: l.parent != null ? Project.layers.indexOf(l.parent) : -1,
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visible: l.visible,
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paint_base: l.paintBase,
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paint_opac: l.paintOpac,
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paint_occ: l.paintOcc,
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@@ -266,7 +266,7 @@ class ImportArm {
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l.material_mask = ld.material_mask > -1 ? Project.materials[ld.material_mask] : null;
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l.objectMask = ld.object_mask;
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l.blending = ld.blending;
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l.visible = ld.visible;
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l.paintBase = ld.paint_base;
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l.paintOpac = ld.paint_opac;
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l.paintOcc = ld.paint_occ;
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