base: fix links

This commit is contained in:
luboslenco
2026-03-24 12:40:18 +01:00
parent dd0fc333d1
commit 3b66ae7954
11 changed files with 25 additions and 25 deletions
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@@ -1,8 +1,8 @@
[amake](https://github.com/armory3d/armortools/tree/main/base/tools/amake) is the armorpaint build tool (based on [kmake](https://github.com/Kode/kmake)). It consists of several parts:
[amake](https://github.com/armory3d/armorpaint/tree/main/base/tools/amake) is the armorpaint build tool (based on [kmake](https://github.com/Kode/kmake)). It consists of several parts:
`aimage.c`: Converts common image formats like `.jpg` / `.png` / `.hdr` into a custom `.k` format, which is faster to load. `.k` is a simple format which contains an image header and lz4 compressed pixel data. It also handles processing the `icon.png` file into a custom OS defined format (`.ico` on Windows).
[`ashader.c`](https://github.com/armory3d/armortools/tree/main/base/docs/ashader): Converts a `.kong` shader source into a graphics api specific format.
[`ashader.c`](https://github.com/armory3d/armorpaint/tree/main/base/docs/ashader): Converts a `.kong` shader source into a graphics api specific format.
`quickjs`: An embedded JavaScript engine, which is used to run the `make.js` file (see below).
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@@ -4,7 +4,7 @@ In ArmorPaint, it is used for rendering the path-traced viewport mode and for ra
By default, the path-tracer supports 64 unique objects and up to 1024 instances. It has two modes - fast, which has most of the features disabled, and quality, which has features like translucency and emission enabled.
- https://github.com/armory3d/armortools/tree/main/base/shaders/raytrace/src
- https://github.com/armory3d/armortools/blob/main/base/sources/render_path_raytrace.c
- https://github.com/armory3d/armortools/blob/main/base/sources/render_path_raytrace_bake.c
- https://github.com/armory3d/armortools/blob/main/base/sources/iron_gpu.h
- https://github.com/armory3d/armorpaint/tree/main/base/shaders/raytrace/src
- https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace.c
- https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace_bake.c
- https://github.com/armory3d/armorpaint/blob/main/base/sources/iron_gpu.h