base: fix links

This commit is contained in:
luboslenco
2026-03-24 12:40:18 +01:00
parent dd0fc333d1
commit 3b66ae7954
11 changed files with 25 additions and 25 deletions
+3 -3
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@@ -7,12 +7,12 @@ assignees: ''
--- ---
<!-- NOTE: If you are unable to compile the program, please open a discussion instead: <!-- NOTE: If you are unable to compile the program, please open a forum thread instead:
https://github.com/armory3d/armortools/discussions https://forums.armorpaint.org/c/support
--> -->
<!-- Please search existing issues first: <!-- Please search existing issues first:
https://github.com/armory3d/armortools/issues?q=is%3Aissue https://github.com/armory3d/armorpaint/issues?q=is%3Aissue
--> -->
**ArmorPaint version:** **ArmorPaint version:**
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@@ -7,5 +7,5 @@ assignees: ''
--- ---
<!-- Please search existing requests for potential duplicates before filing yours: <!-- Please search existing requests for potential duplicates before filing yours:
https://github.com/armory3d/armortools/issues?q=is%3Aissue+label%3A%22feature+request%22+is%3Aopen https://github.com/armory3d/armorpaint/issues?q=is%3Aissue+label%3A%22feature+request%22+is%3Aopen
--> -->
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@@ -6,4 +6,4 @@ The origin of this software must not be misrepresented; you must not claim that
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution. This notice may not be removed or altered from any source distribution.
https://github.com/armory3d/armortools https://github.com/armory3d/armorpaint
+2 -2
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@@ -1,8 +1,8 @@
[amake](https://github.com/armory3d/armortools/tree/main/base/tools/amake) is the armorpaint build tool (based on [kmake](https://github.com/Kode/kmake)). It consists of several parts: [amake](https://github.com/armory3d/armorpaint/tree/main/base/tools/amake) is the armorpaint build tool (based on [kmake](https://github.com/Kode/kmake)). It consists of several parts:
`aimage.c`: Converts common image formats like `.jpg` / `.png` / `.hdr` into a custom `.k` format, which is faster to load. `.k` is a simple format which contains an image header and lz4 compressed pixel data. It also handles processing the `icon.png` file into a custom OS defined format (`.ico` on Windows). `aimage.c`: Converts common image formats like `.jpg` / `.png` / `.hdr` into a custom `.k` format, which is faster to load. `.k` is a simple format which contains an image header and lz4 compressed pixel data. It also handles processing the `icon.png` file into a custom OS defined format (`.ico` on Windows).
[`ashader.c`](https://github.com/armory3d/armortools/tree/main/base/docs/ashader): Converts a `.kong` shader source into a graphics api specific format. [`ashader.c`](https://github.com/armory3d/armorpaint/tree/main/base/docs/ashader): Converts a `.kong` shader source into a graphics api specific format.
`quickjs`: An embedded JavaScript engine, which is used to run the `make.js` file (see below). `quickjs`: An embedded JavaScript engine, which is used to run the `make.js` file (see below).
+4 -4
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@@ -4,7 +4,7 @@ In ArmorPaint, it is used for rendering the path-traced viewport mode and for ra
By default, the path-tracer supports 64 unique objects and up to 1024 instances. It has two modes - fast, which has most of the features disabled, and quality, which has features like translucency and emission enabled. By default, the path-tracer supports 64 unique objects and up to 1024 instances. It has two modes - fast, which has most of the features disabled, and quality, which has features like translucency and emission enabled.
- https://github.com/armory3d/armortools/tree/main/base/shaders/raytrace/src - https://github.com/armory3d/armorpaint/tree/main/base/shaders/raytrace/src
- https://github.com/armory3d/armortools/blob/main/base/sources/render_path_raytrace.c - https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace.c
- https://github.com/armory3d/armortools/blob/main/base/sources/render_path_raytrace_bake.c - https://github.com/armory3d/armorpaint/blob/main/base/sources/render_path_raytrace_bake.c
- https://github.com/armory3d/armortools/blob/main/base/sources/iron_gpu.h - https://github.com/armory3d/armorpaint/blob/main/base/sources/iron_gpu.h
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@@ -1,6 +1,6 @@
// Based on https://github.com/gorhill/lz4-wasm by Raymond Hill // Based on https://github.com/gorhill/lz4-wasm by Raymond Hill
// armortools/base/assets/licenses/license_lz4-wasm.md // armorpaint/base/assets/licenses/license_lz4-wasm.md
#include "iron_lz4.h" #include "iron_lz4.h"
#include "iron_gc.h" #include "iron_gc.h"
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@@ -6,4 +6,4 @@ The origin of this software must not be misrepresented; you must not claim that
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution. This notice may not be removed or altered from any source distribution.
https://github.com/armory3d/armortools https://github.com/armory3d/armorpaint
+1 -1
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@@ -6,4 +6,4 @@ The origin of this software must not be misrepresented; you must not claim that
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution. This notice may not be removed or altered from any source distribution.
https://github.com/armory3d/armortools https://github.com/armory3d/armorpaint
+3 -3
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@@ -7,11 +7,11 @@ armorpaint
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* *Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armorpaint/blob/main/base/docs/linux_deps.md) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash ```bash
git clone https://github.com/armory3d/armortools git clone https://github.com/armory3d/armorpaint
cd armortools/paint cd armorpaint/paint
``` ```
**Windows (x64)** **Windows (x64)**
+6 -6
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@@ -235,7 +235,7 @@ void ui_menubar_draw_category_items_about_box() {
#endif #endif
if (ui_icon_button(tr("Contributors"), ICON_LINK, UI_ALIGN_CENTER)) { if (ui_icon_button(tr("Contributors"), ICON_LINK, UI_ALIGN_CENTER)) {
iron_load_url("https://github.com/armory3d/armortools/graphs/contributors"); iron_load_url("https://github.com/armory3d/armorpaint/graphs/contributors");
} }
if (ui_icon_button(tr("OK"), ICON_CHECK, UI_ALIGN_CENTER)) { if (ui_icon_button(tr("OK"), ICON_CHECK, UI_ALIGN_CENTER)) {
ui_box_hide(); ui_box_hide();
@@ -817,14 +817,14 @@ void ui_menubar_draw_category_items() {
iron_load_url(string("%s/notes", manifest_url)); iron_load_url(string("%s/notes", manifest_url));
} }
if (ui_menu_button(tr("Issue Tracker"), "", ICON_LINK)) { if (ui_menu_button(tr("Issue Tracker"), "", ICON_LINK)) {
iron_load_url("https://github.com/armory3d/armortools/issues"); iron_load_url("https://github.com/armory3d/armorpaint/issues");
} }
if (ui_menu_button(tr("Report Bug"), "", ICON_LINK)) { if (ui_menu_button(tr("Report Bug"), "", ICON_LINK)) {
#if defined(IRON_MACOS) || defined(IRON_IOS) // Limited url length #if defined(IRON_MACOS) || defined(IRON_IOS) // Limited url length
iron_load_url(string("https://github.com/armory3d/armortools/issues/new?labels=bug&template=bug_report.md&body=*%s%%20%s-%s,%%20%s", manifest_title, iron_load_url(string("https://github.com/armory3d/armorpaint/issues/new?labels=bug&template=bug_report.md&body=*%s%%20%s-%s,%%20%s", manifest_title,
manifest_version, config_get_sha(), iron_system_id())); manifest_version, config_get_sha(), iron_system_id()));
#else #else
iron_load_url(string("https://github.com/armory3d/armortools/issues/new?labels=bug&template=bug_report.md&body=*%s%%20%s-%s,%%20%s*%%0A%%0A**Issue " iron_load_url(string("https://github.com/armory3d/armorpaint/issues/new?labels=bug&template=bug_report.md&body=*%s%%20%s-%s,%%20%s*%%0A%%0A**Issue "
"description:**%%0A%%0A**Steps to reproduce:**%%0A%%0A", "description:**%%0A%%0A**Steps to reproduce:**%%0A%%0A",
manifest_title, manifest_version, config_get_sha(), iron_system_id())); manifest_title, manifest_version, config_get_sha(), iron_system_id()));
#endif #endif
@@ -832,10 +832,10 @@ void ui_menubar_draw_category_items() {
if (ui_menu_button(tr("Request Feature"), "", ICON_LINK)) { if (ui_menu_button(tr("Request Feature"), "", ICON_LINK)) {
#if defined(IRON_MACOS) || defined(IRON_IOS) // Limited url length #if defined(IRON_MACOS) || defined(IRON_IOS) // Limited url length
iron_load_url( iron_load_url(
string("https://github.com/armory3d/armortools/issues/new?labels=feature%%20request&template=feature_request.md&body=*%s%%20%s-%s,%%20%s", string("https://github.com/armory3d/armorpaint/issues/new?labels=feature%%20request&template=feature_request.md&body=*%s%%20%s-%s,%%20%s",
manifest_title, manifest_version, config_get_sha(), iron_system_id())); manifest_title, manifest_version, config_get_sha(), iron_system_id()));
#else #else
iron_load_url(string("https://github.com/armory3d/armortools/issues/" iron_load_url(string("https://github.com/armory3d/armorpaint/issues/"
"new?labels=feature%%20request&template=feature_request.md&body=*%s%%20%s-%s,%%20%s*%%0A%%0A**Feature description:**%%0A%%0A", "new?labels=feature%%20request&template=feature_request.md&body=*%s%%20%s-%s,%%20%s*%%0A%%0A**Feature description:**%%0A%%0A",
manifest_title, manifest_version, config_get_sha(), iron_system_id())); manifest_title, manifest_version, config_get_sha(), iron_system_id()));
#endif #endif
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@@ -1,11 +1,11 @@
![](https://armorpaint.org/img/git_root.jpg) ![](https://armorpaint.org/img/git_root.jpg)
armortools armorpaint
============== ==============
3D content creation tools. 3D content creation tools.
[armorpaint/](https://github.com/armory3d/armortools/tree/main/paint)<br> [armorpaint/](https://github.com/armory3d/armorpaint/tree/main/paint)<br>
**Generating a locale file** **Generating a locale file**
```bash ```bash