paint: cleanup
This commit is contained in:
@@ -4,12 +4,13 @@
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f32 input_node_start_x = 0.0;
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f32 input_node_start_y = 0.0;
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// Brush ruler
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bool input_node_lock_begin = false;
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bool input_node_lock_x = false;
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bool input_node_lock_y = false;
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f32 input_node_lock_start_x = 0.0;
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f32 input_node_lock_start_y = 0.0;
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bool input_node_registered = false;
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bool input_node_lock_begin = false;
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bool input_node_lock_x = false;
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bool input_node_lock_y = false;
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f32 input_node_lock_start_x = 0.0;
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f32 input_node_lock_start_y = 0.0;
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bool input_node_registered = false;
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vec4_t input_node_coords = (vec4_t){0.0, 0.0, 0.0, 1.0};
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void input_node_update(float_node_t *self) {
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if (g_context->split_view) {
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@@ -19,7 +20,7 @@ void input_node_update(float_node_t *self) {
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bool decal_mask = context_is_decal_mask_paint();
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char *ruler_paint = string("%s+%s", any_map_get(config_keymap, "brush_ruler"), any_map_get(config_keymap, "action_paint"));
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bool lazy_paint = g_context->brush_lazy_radius > 0 && (operator_shortcut(any_map_get(config_keymap, "action_paint"), SHORTCUT_TYPE_DOWN) ||
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operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN) || decal_mask);
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operator_shortcut(ruler_paint, SHORTCUT_TYPE_DOWN) || decal_mask);
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f32 paint_x = mouse_view_x() / (float)sys_w();
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f32 paint_y = mouse_view_y() / (float)sys_h();
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@@ -110,7 +111,7 @@ void input_node_update(float_node_t *self) {
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logic_node_value_t *input_node_get(input_node_t *self, i32 from) {
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g_context->brush_lazy_radius = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
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g_context->brush_lazy_step = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
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logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = input_node_coords});
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logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = input_node_coords});
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return v;
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}
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@@ -1,9 +1,10 @@
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#include "global.h"
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i32 camera_redraws = 0;
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f32 camera_ease = 1.0;
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bool camera_controls_down = false;
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i32 camera_redraws = 0;
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f32 camera_ease = 1.0;
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bool camera_controls_down = false;
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vec4_t camera_dir = (vec4_t){0.0, 0.0, 0.0, 1.0};
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static bool camera_wrap_mouse() {
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if (mouse_view_x() < 0 || mouse_view_x() > sys_w() || mouse_view_y() < 0 || mouse_view_y() > sys_h()) {
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+52
-48
@@ -1,13 +1,18 @@
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#include "global.h"
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void gizmo_update() {
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bool is_object = g_context->tool == TOOL_TYPE_GIZMO;
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bool is_decal = base_is_decal_layer();
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vec4_t gizmo_v = (vec4_t){0.0, 0.0, 0.0, 1.0};
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vec4_t gizmo_v0 = (vec4_t){0.0, 0.0, 0.0, 1.0};
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quat_t gizmo_q = (quat_t){0.0, 0.0, 0.0, 1.0};
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quat_t gizmo_q0 = (quat_t){0.0, 0.0, 0.0, 1.0};
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object_t *gizmo = g_context->gizmo;
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bool hide = operator_shortcut(any_map_get(config_keymap, "stencil_hide"), SHORTCUT_TYPE_DOWN);
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gizmo->visible = (is_object || is_decal) && !hide && g_config->workspace != WORKSPACE_PLAYER;
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void gizmo_update() {
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bool is_object = g_context->tool == TOOL_TYPE_GIZMO;
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bool is_decal = base_is_decal_layer();
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object_t *gizmo = g_context->gizmo;
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bool hide = operator_shortcut(any_map_get(config_keymap, "stencil_hide"), SHORTCUT_TYPE_DOWN);
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gizmo->visible = (is_object || is_decal) && !hide && g_config->workspace != WORKSPACE_PLAYER;
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if (!gizmo->visible) {
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return;
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}
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@@ -25,10 +30,10 @@ void gizmo_update() {
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gizmo->transform->loc = (vec4_t){g_context->layer->decal_mat.m30, g_context->layer->decal_mat.m31, g_context->layer->decal_mat.m32, 1.0};
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}
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camera_object_t *cam = scene_camera;
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f32 fov = cam->data->fov;
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f32 dist = vec4_dist(cam->base->transform->loc, gizmo->transform->loc) / 8.0 * fov;
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gizmo->transform->scale = (vec4_t){dist, dist, dist, 1.0};
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camera_object_t *cam = scene_camera;
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f32 fov = cam->data->fov;
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f32 dist = vec4_dist(cam->base->transform->loc, gizmo->transform->loc) / 8.0 * fov;
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gizmo->transform->scale = (vec4_t){dist, dist, dist, 1.0};
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g_context->gizmo_translate_x->transform->scale = (vec4_t){dist, dist, dist, 1.0};
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g_context->gizmo_translate_y->transform->scale = (vec4_t){dist, dist, dist, 1.0};
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g_context->gizmo_translate_z->transform->scale = (vec4_t){dist, dist, dist, 1.0};
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@@ -42,8 +47,8 @@ void gizmo_update() {
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// Scene control
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if (is_object) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y ||
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g_context->scale_z || g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y || g_context->scale_z ||
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g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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if (g_context->translate_x) {
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paint_object->transform->loc.x = g_context->gizmo_drag;
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}
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@@ -86,8 +91,8 @@ void gizmo_update() {
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}
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// Decal layer control
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else if (is_decal) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y ||
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g_context->scale_z || g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y || g_context->scale_z ||
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g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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if (g_context->translate_x) {
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g_context->layer->decal_mat.m30 = g_context->gizmo_drag;
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}
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@@ -122,30 +127,30 @@ void gizmo_update() {
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g_context->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (g_context->rotate_x) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -g_context->gizmo_drag + g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -g_context->gizmo_drag + g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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g_context->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (g_context->rotate_y) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -g_context->gizmo_drag + g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -g_context->gizmo_drag + g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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g_context->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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else if (g_context->rotate_z) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), g_context->gizmo_drag - g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), g_context->gizmo_drag - g_context->gizmo_drag_last);
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gizmo_q = quat_mult(gizmo_q0, gizmo_q);
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g_context->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0);
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}
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g_context->gizmo_drag_last = g_context->gizmo_drag;
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@@ -190,8 +195,7 @@ void gizmo_update() {
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else if (hit->object == g_context->gizmo_scale_z) {
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g_context->scale_z = true;
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}
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y ||
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g_context->scale_z) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y || g_context->scale_z) {
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g_context->gizmo_offset = 0.0;
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g_context->gizmo_started = true;
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}
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@@ -229,8 +233,8 @@ void gizmo_update() {
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g_context->rotate_x = g_context->rotate_y = g_context->rotate_z = false;
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}
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y ||
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g_context->scale_z || g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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if (g_context->translate_x || g_context->translate_y || g_context->translate_z || g_context->scale_x || g_context->scale_y || g_context->scale_z ||
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g_context->rotate_x || g_context->rotate_y || g_context->rotate_z) {
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g_context->rdirty = 2;
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if (is_object) {
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transform_t *t = paint_object->transform;
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@@ -271,10 +275,10 @@ void gizmo_update() {
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vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (g_context->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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g_context->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z);
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}
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g_context->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z) - g_context->gizmo_offset;
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@@ -284,10 +288,10 @@ void gizmo_update() {
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vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (g_context->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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g_context->gizmo_offset = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x);
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}
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g_context->gizmo_drag = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x) - g_context->gizmo_offset;
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@@ -297,10 +301,10 @@ void gizmo_update() {
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vec4_t hit = raycast_plane_intersect(vec4_z_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera);
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if (!vec4_isnan(hit)) {
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if (g_context->gizmo_started) {
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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mat4_decomposed_t *dec = mat4_decompose(g_context->layer->decal_mat);
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gizmo_v = dec->loc;
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gizmo_q = dec->rot;
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gizmo_v0 = dec->scl;
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g_context->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x);
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}
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g_context->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x) - g_context->gizmo_offset;
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+49
-57
@@ -109,10 +109,6 @@ i32 ui_base_viewport_col;
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ui_handle_t_array_t *ui_base_hwnds;
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ui_handle_t_array_t *ui_base_htabs;
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tab_draw_array_t_array_t *ui_base_hwnd_tabs;
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vec4_t gizmo_v;
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vec4_t gizmo_v0;
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quat_t gizmo_q;
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quat_t gizmo_q0;
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context_t *g_context;
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i32 ui_toolbar_default_w = 36;
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ui_handle_t *ui_toolbar_handle;
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@@ -148,7 +144,7 @@ i32 render_path_base_taa_frame = 0;
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i32 render_path_base_bloom_current_mip = 0;
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f32 render_path_base_bloom_sample_scale;
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bool render_path_base_buf_swapped = false;
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project_t *g_project;
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project_t *g_project;
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char *project_filepath = "";
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asset_t_array_t *project_assets;
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string_array_t *project_asset_names;
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@@ -330,7 +326,7 @@ fun pack_f32_i16(f: float, i: uint): float { \
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} \
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";
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char *str_dither_bayer = "\
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char *str_dither_bayer = "\
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fun dither_bayer(uv: float2): float { \
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var x: int = int(uv.x % 4.0); \
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var y: int = int(uv.y % 4.0); \
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@@ -382,49 +378,48 @@ fun dither_bayer(uv: float2): float { \
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return 5.0 / 16.0; \
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} \
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";
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i32 ui_sidebar_default_w_mini = 56;
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i32 ui_sidebar_default_w_full = 280;
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i32 ui_sidebar_default_w;
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ui_handle_t *ui_sidebar_hminimized;
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i32 ui_sidebar_w_mini;
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char *console_message = "";
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f32 console_message_timer = 0.0;
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i32 console_message_color = 0x00000000;
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string_array_t *console_last_traces;
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vec4_t camera_origins[2];
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mat4_t camera_views[2];
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vec4_t camera_dir;
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ui_handle_t *box_preferences_htab;
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string_array_t *box_preferences_files_plugin = NULL;
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ui_handle_t *box_preferences_h_theme;
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ui_handle_t *box_preferences_h_preset;
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slot_layer_t *render_path_paint_live_layer = NULL;
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i32 render_path_paint_live_layer_drawn = 0;
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bool render_path_paint_live_layer_locked = false;
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bool render_path_paint_push_undo_last;
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bool ui_box_show = false;
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ui_handle_t *ui_box_hwnd;
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bool ui_box_click_to_hide = true;
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i32 ui_box_modalw = 400;
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i32 ui_box_modalh = 170;
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i32 _tab_scene_paint_object_length = 1;
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ui_handle_t *tab_layers_layer_name_handle;
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gpu_texture_t *util_uv_uvmap = NULL;
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bool util_uv_uvmap_cached = false;
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gpu_texture_t *util_uv_trianglemap = NULL;
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bool util_uv_trianglemap_cached = false;
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gpu_texture_t *util_uv_dilatemap = NULL;
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bool util_uv_dilatemap_cached = false;
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gpu_texture_t *util_uv_uvislandmap = NULL;
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bool util_uv_uvislandmap_cached = false;
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i32 render_path_raytrace_frame = 0;
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bool render_path_raytrace_ready = false;
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i32 render_path_raytrace_dirty = 0;
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bool render_path_raytrace_init_shader = true;
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f32_array_t *render_path_raytrace_f32a;
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mat4_t render_path_raytrace_help_mat;
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gpu_texture_t *render_path_raytrace_last_envmap = NULL;
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bool render_path_raytrace_is_bake = false;
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i32 ui_sidebar_default_w_mini = 56;
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i32 ui_sidebar_default_w_full = 280;
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i32 ui_sidebar_default_w;
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ui_handle_t *ui_sidebar_hminimized;
|
||||
i32 ui_sidebar_w_mini;
|
||||
char *console_message = "";
|
||||
f32 console_message_timer = 0.0;
|
||||
i32 console_message_color = 0x00000000;
|
||||
string_array_t *console_last_traces;
|
||||
vec4_t camera_origins[2];
|
||||
mat4_t camera_views[2];
|
||||
ui_handle_t *box_preferences_htab;
|
||||
string_array_t *box_preferences_files_plugin = NULL;
|
||||
ui_handle_t *box_preferences_h_theme;
|
||||
ui_handle_t *box_preferences_h_preset;
|
||||
slot_layer_t *render_path_paint_live_layer = NULL;
|
||||
i32 render_path_paint_live_layer_drawn = 0;
|
||||
bool render_path_paint_live_layer_locked = false;
|
||||
bool render_path_paint_push_undo_last;
|
||||
bool ui_box_show = false;
|
||||
ui_handle_t *ui_box_hwnd;
|
||||
bool ui_box_click_to_hide = true;
|
||||
i32 ui_box_modalw = 400;
|
||||
i32 ui_box_modalh = 170;
|
||||
i32 _tab_scene_paint_object_length = 1;
|
||||
ui_handle_t *tab_layers_layer_name_handle;
|
||||
gpu_texture_t *util_uv_uvmap = NULL;
|
||||
bool util_uv_uvmap_cached = false;
|
||||
gpu_texture_t *util_uv_trianglemap = NULL;
|
||||
bool util_uv_trianglemap_cached = false;
|
||||
gpu_texture_t *util_uv_dilatemap = NULL;
|
||||
bool util_uv_dilatemap_cached = false;
|
||||
gpu_texture_t *util_uv_uvislandmap = NULL;
|
||||
bool util_uv_uvislandmap_cached = false;
|
||||
i32 render_path_raytrace_frame = 0;
|
||||
bool render_path_raytrace_ready = false;
|
||||
i32 render_path_raytrace_dirty = 0;
|
||||
bool render_path_raytrace_init_shader = true;
|
||||
f32_array_t *render_path_raytrace_f32a;
|
||||
mat4_t render_path_raytrace_help_mat;
|
||||
gpu_texture_t *render_path_raytrace_last_envmap = NULL;
|
||||
bool render_path_raytrace_is_bake = false;
|
||||
|
||||
#ifdef IRON_DIRECT3D12
|
||||
char *render_path_raytrace_ext = ".cso";
|
||||
@@ -434,13 +429,11 @@ char *render_path_raytrace_ext = ".metal";
|
||||
char *render_path_raytrace_ext = ".spirv";
|
||||
#endif
|
||||
|
||||
bool sculpt_push_undo = false;
|
||||
i32 ui_statusbar_default_h = 33;
|
||||
vec4_t import_envmap_params;
|
||||
vec4_t import_envmap_n;
|
||||
char *parser_material_bake_passthrough_strength = "0.0";
|
||||
char *parser_material_bake_passthrough_radius = "0.0";
|
||||
char *parser_material_bake_passthrough_offset = "0.0";
|
||||
bool sculpt_push_undo = false;
|
||||
i32 ui_statusbar_default_h = 33;
|
||||
char *parser_material_bake_passthrough_strength = "0.0";
|
||||
char *parser_material_bake_passthrough_radius = "0.0";
|
||||
char *parser_material_bake_passthrough_offset = "0.0";
|
||||
|
||||
char *str_hue_sat = "\
|
||||
fun hsv_to_rgb(c: float3): float3 { \
|
||||
@@ -477,4 +470,3 @@ any_imap_t *neural_node_results;
|
||||
ui_node_t *neural_node_current;
|
||||
i32 neural_node_downloading = 0;
|
||||
neural_node_model_t_array_t *neural_node_models = NULL;
|
||||
vec4_t input_node_coords;
|
||||
|
||||
@@ -6,7 +6,9 @@ i32 import_envmap_params_loc;
|
||||
i32 import_envmap_radiance_loc;
|
||||
gpu_texture_t *import_envmap_radiance = NULL;
|
||||
i32 import_envmap_noise_loc;
|
||||
gpu_texture_t_array_t *import_envmap_mips = NULL;
|
||||
gpu_texture_t_array_t *import_envmap_mips = NULL;
|
||||
vec4_t import_envmap_params = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
vec4_t import_envmap_n = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
void import_envmap_get_radiance_mip(gpu_texture_t *mip, i32 level, gpu_texture_t *radiance) {
|
||||
#ifdef IRON_METAL
|
||||
@@ -144,8 +146,8 @@ void import_envmap_run(char *path, gpu_texture_t *image) {
|
||||
scene_world->envmap = string_copy(path);
|
||||
scene_world->_->radiance = import_envmap_radiance;
|
||||
scene_world->_->radiance_mipmaps = import_envmap_mips;
|
||||
g_context->saved_envmap = image;
|
||||
g_context->show_envmap = true;
|
||||
g_context->saved_envmap = image;
|
||||
g_context->show_envmap = true;
|
||||
if (g_context->show_envmap_blur) {
|
||||
scene_world->_->envmap = scene_world->_->radiance_mipmaps->buffer[0];
|
||||
}
|
||||
|
||||
@@ -88,10 +88,6 @@ void _kickstart() {
|
||||
|
||||
ui_base_hwnd_tabs = ui_base_init_hwnd_tabs();
|
||||
gc_root(ui_base_hwnd_tabs);
|
||||
gizmo_v = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
gizmo_v0 = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
gizmo_q = (quat_t){0.0, 0.0, 0.0, 1.0};
|
||||
gizmo_q0 = (quat_t){0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
ui_toolbar_handle = ui_handle_create();
|
||||
gc_root(ui_toolbar_handle);
|
||||
@@ -157,7 +153,7 @@ void _kickstart() {
|
||||
|
||||
ui_menubar_tab = ui_handle_create();
|
||||
gc_root(ui_menubar_tab);
|
||||
ui_menubar_w = ui_menubar_default_w;
|
||||
ui_menubar_w = ui_menubar_default_w;
|
||||
|
||||
translator_translations = any_map_create();
|
||||
gc_root(translator_translations);
|
||||
@@ -315,7 +311,6 @@ void _kickstart() {
|
||||
|
||||
console_last_traces = any_array_create(0);
|
||||
gc_root(console_last_traces);
|
||||
camera_dir = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
box_preferences_htab = ui_handle_create();
|
||||
gc_root(box_preferences_htab);
|
||||
@@ -330,12 +325,8 @@ void _kickstart() {
|
||||
gc_root(render_path_raytrace_f32a);
|
||||
render_path_raytrace_help_mat = mat4_identity();
|
||||
|
||||
import_envmap_params = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
import_envmap_n = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
neural_node_results = any_imap_create();
|
||||
gc_root(neural_node_results);
|
||||
input_node_coords = (vec4_t){0.0, 0.0, 0.0, 1.0};
|
||||
|
||||
sys_on_resize = base_on_resize;
|
||||
sys_on_w = base_w;
|
||||
|
||||
Reference in New Issue
Block a user