diff --git a/paint/shaders/deferred_light.kong b/paint/shaders/deferred_light.kong index 76438dbf..a287ce13 100644 --- a/paint/shaders/deferred_light.kong +++ b/paint/shaders/deferred_light.kong @@ -280,9 +280,9 @@ fun deferred_light_frag(input: vert_out): float4 { // if (matid == uint(1)) { // Emission if (matid == uint(1.0)) { // Emission color.rgb = color.rgb + g1.rgb; // materialid - albedo = float3(0.0, 0.0, 0.0); + //albedo = float3(0.0, 0.0, 0.0); } - + color.rgb = max3(color.rgb, float3(0.0, 0.0, 0.0)); color.a = 1.0; // Mark as opaque return color;