Clamp negative viewport color
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@@ -280,9 +280,9 @@ fun deferred_light_frag(input: vert_out): float4 {
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// if (matid == uint(1)) { // Emission
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if (matid == uint(1.0)) { // Emission
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color.rgb = color.rgb + g1.rgb; // materialid
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albedo = float3(0.0, 0.0, 0.0);
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//albedo = float3(0.0, 0.0, 0.0);
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}
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color.rgb = max3(color.rgb, float3(0.0, 0.0, 0.0));
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color.a = 1.0; // Mark as opaque
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return color;
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