diff --git a/armorlab/Sources/arm/ui/BoxPreferences.hx b/armorlab/Sources/arm/ui/BoxPreferences.hx index d7bd37ad..d2c5fbef 100644 --- a/armorlab/Sources/arm/ui/BoxPreferences.hx +++ b/armorlab/Sources/arm/ui/BoxPreferences.hx @@ -295,7 +295,7 @@ class BoxPreferences { #end ui.text(tr("Pressure controls")); Config.raw.pressure_radius = ui.check(Id.handle({ selected: Config.raw.pressure_radius }), tr("Brush Radius")); - Config.raw.pressure_sensitivity = ui.slider(Id.handle({ value: Config.raw.pressure_sensitivity }), tr("Sensitivity"), 0.0, 2.0, true); + Config.raw.pressure_sensitivity = ui.slider(Id.handle({ value: Config.raw.pressure_sensitivity }), tr("Sensitivity"), 0.0, 10.0, true); ui.endElement(); ui.row([0.5]); diff --git a/armorpaint/Sources/arm/ui/BoxPreferences.hx b/armorpaint/Sources/arm/ui/BoxPreferences.hx index dd099b7a..b9aea3e2 100644 --- a/armorpaint/Sources/arm/ui/BoxPreferences.hx +++ b/armorpaint/Sources/arm/ui/BoxPreferences.hx @@ -358,7 +358,7 @@ class BoxPreferences { Config.raw.pressure_hardness = ui.check(Id.handle({ selected: Config.raw.pressure_hardness }), tr("Brush Hardness")); Config.raw.pressure_opacity = ui.check(Id.handle({ selected: Config.raw.pressure_opacity }), tr("Brush Opacity")); Config.raw.pressure_angle = ui.check(Id.handle({ selected: Config.raw.pressure_angle }), tr("Brush Angle")); - Config.raw.pressure_sensitivity = ui.slider(Id.handle({ value: Config.raw.pressure_sensitivity }), tr("Sensitivity"), 0.0, 2.0, true); + Config.raw.pressure_sensitivity = ui.slider(Id.handle({ value: Config.raw.pressure_sensitivity }), tr("Sensitivity"), 0.0, 10.0, true); ui.endElement(); ui.row([0.5]);