paint: add search to textures tab

This commit is contained in:
luboslenco
2026-07-16 10:45:22 +02:00
parent a4a8fd0c82
commit 40473635c9
+45 -11
View File
@@ -162,12 +162,23 @@ void tab_textures_draw(ui_handle_t *htab) {
ui_begin_sticky();
f32_array_t *row = f32_array_create_from_raw(
(f32[]){
-100,
-100,
},
2);
ui_handle_t *hsearch = ui_handle(__ID__);
f32_array_t *row = string_equals(hsearch->text, "") ? f32_array_create_from_raw(
(f32[]){
-100,
-100,
-200,
},
3)
: f32_array_create_from_raw(
(f32[]){
-100,
-100,
-200,
-40,
},
4);
ui_row(row);
if (ui_icon_button(tr("Import"), ICON_IMPORT, UI_ALIGN_CENTER)) {
@@ -180,8 +191,21 @@ void tab_textures_draw(ui_handle_t *htab) {
ui_base_show_2d_view(VIEW_2D_TYPE_ASSET);
}
hsearch->text = string_copy(ui_text_input(hsearch, tr("Search"), UI_ALIGN_LEFT, true, true));
if (g_ui->is_hovered) {
ui_tooltip(string("%s\n%s", tr("ctrl+f to search"), tr("esc to cancel")));
}
if (g_ui->is_ctrl_down && g_ui->is_key_pressed && g_ui->key_code == KEY_CODE_F) {
ui_start_text_edit(hsearch, UI_ALIGN_LEFT);
}
if (!string_equals(hsearch->text, "") && (ui_button(tr("X"), UI_ALIGN_CENTER, "") || g_ui->is_escape_down)) {
hsearch->text = "";
}
ui_end_sticky();
char *search = to_lower_case(hsearch->text);
if (g_project->_->assets->length > 0) {
i32 slotw = math_floor(52 * UI_SCALE());
@@ -190,12 +214,20 @@ void tab_textures_draw(ui_handle_t *htab) {
return;
}
// Indices of the assets passing the search filter
i32_array_t *filtered = i32_array_create_from_raw((i32[]){}, 0);
for (i32 i = 0; i < g_project->_->assets->length; ++i) {
if (string_equals(search, "") || string_index_of(to_lower_case(g_project->_->assets->buffer[i]->name), search) >= 0) {
i32_array_push(filtered, i);
}
}
bool drag_pos_set = false;
f32 uix = 0.0;
f32 uiy = 0.0;
i32 imgw_val = math_floor(50 * UI_SCALE());
for (i32 row = 0; row < math_floor(math_ceil(g_project->_->assets->length / (float)num)); ++row) {
for (i32 row = 0; row < math_floor(math_ceil(filtered->length / (float)num)); ++row) {
i32 mult = g_config->show_asset_names ? 2 : 1;
f32_array_t *ar = f32_array_create_from_raw((f32[]){}, 0);
for (i32 i = 0; i < num * mult; ++i) {
@@ -211,14 +243,15 @@ void tab_textures_draw(ui_handle_t *htab) {
for (i32 j = 0; j < num; ++j) {
i32 imgw = math_floor(50 * UI_SCALE());
i32 i = j + row * num;
if (i >= g_project->_->assets->length) {
i32 fi = j + row * num;
if (fi >= filtered->length) {
ui_end_element_of_size(imgw);
if (g_config->show_asset_names) {
ui_end_element_of_size(0);
}
continue;
}
i32 i = filtered->buffer[fi];
asset_t *asset = g_project->_->assets->buffer[i];
gpu_texture_t *img = project_get_image(asset);
@@ -236,7 +269,8 @@ void tab_textures_draw(ui_handle_t *htab) {
ui_state_t _state = ui_sub_image(img, 0xffffffff, slotw, 0, 0, sw, sw);
if (_state == UI_STATE_HOVERED && base_drag_asset != NULL) {
// Reordering
if (_state == UI_STATE_HOVERED && base_drag_asset != NULL && string_equals(search, "")) {
tab_textures_drag_pos = (mouse_x > uix + g_ui->_window_x + imgw_val / 2.0) ? i + 1 : i;
drag_pos_set = true;
}
@@ -308,7 +342,7 @@ void tab_textures_draw(ui_handle_t *htab) {
ui_tooltip(g_project->_->assets->buffer[i]->name);
}
g_ui->_y -= slotw * 0.9;
if (i == g_project->_->assets->length - 1) {
if (fi == filtered->length - 1) {
g_ui->_y += j == num - 1 ? imgw : imgw + UI_ELEMENT_H() + UI_ELEMENT_OFFSET();
}
}