Fix project encoding

This commit is contained in:
luboslenco
2024-07-30 19:43:06 +02:00
parent 782e3ae6bf
commit 40bfbf65e0
2 changed files with 258 additions and 31 deletions
+5 -31
View File
@@ -1,30 +1,4 @@
function encode_scene(raw: scene_t): buffer_t {
return null;
// armpack_encode_start(encoded);
// armpack_encode_map(3);
// armpack_encode_string("name");
// armpack_encode_string(canvas->name);
}
function encode_scene_size(raw: scene_t): i32 {
return 0;
// uint32_t size = 0;
// size += armpack_size_map();
// size += armpack_size_string("name");
// size += armpack_size_string(canvas->name);
}
function encode_project(raw: project_format_t): buffer_t {
return null;
}
function encode_project_size(raw: project_format_t): i32 {
return 0;
}
function export_arm_run_mesh(path: string, paint_objects: mesh_object_t[]) { function export_arm_run_mesh(path: string, paint_objects: mesh_object_t[]) {
let mesh_datas: mesh_data_t[] = []; let mesh_datas: mesh_data_t[] = [];
for (let i: i32 = 0; i < paint_objects.length; ++i) { for (let i: i32 = 0; i < paint_objects.length; ++i) {
@@ -35,7 +9,7 @@ function export_arm_run_mesh(path: string, paint_objects: mesh_object_t[]) {
let raw: scene_t = { let raw: scene_t = {
mesh_datas: mesh_datas mesh_datas: mesh_datas
}; };
let b: buffer_t = encode_scene(raw); let b: buffer_t = util_encode_scene(raw);
if (!ends_with(path, ".arm")) { if (!ends_with(path, ".arm")) {
path += ".arm"; path += ".arm";
@@ -233,7 +207,7 @@ function export_arm_run_project() {
} }
///end ///end
let buffer: buffer_t = encode_project(project_raw); let buffer: buffer_t = util_encode_project(project_raw);
krom_file_save_bytes(project_filepath, buffer, buffer.length + 1); krom_file_save_bytes(project_filepath, buffer, buffer.length + 1);
// Save to recent // Save to recent
@@ -353,7 +327,7 @@ function export_arm_run_material(path: string) {
export_arm_pack_assets(raw, assets); export_arm_pack_assets(raw, assets);
} }
let buffer: buffer_t = encode_project(raw); let buffer: buffer_t = util_encode_project(raw);
krom_file_save_bytes(path, buffer, buffer.length + 1); krom_file_save_bytes(path, buffer, buffer.length + 1);
} }
///end ///end
@@ -420,7 +394,7 @@ function export_arm_run_brush(path: string) {
export_arm_pack_assets(raw, assets); export_arm_pack_assets(raw, assets);
} }
let buffer: buffer_t = encode_project(raw); let buffer: buffer_t = util_encode_project(raw);
krom_file_save_bytes(path, buffer, buffer.length + 1); krom_file_save_bytes(path, buffer, buffer.length + 1);
} }
///end ///end
@@ -552,7 +526,7 @@ function export_arm_run_swatches(path: string) {
version: manifest_version, version: manifest_version,
swatches: project_raw.swatches swatches: project_raw.swatches
}; };
let buffer: buffer_t = encode_project(raw); let buffer: buffer_t = util_encode_project(raw);
krom_file_save_bytes(path, buffer, buffer.length + 1); krom_file_save_bytes(path, buffer, buffer.length + 1);
} }
+253
View File
@@ -0,0 +1,253 @@
function util_encode_scene(raw: scene_t): buffer_t {
return null;
// armpack_encode_start(encoded.buffer);
// armpack_encode_map(3);
// armpack_encode_string("name");
// armpack_encode_string(canvas->name);
}
function util_encode_node_canvas(c: zui_node_canvas_t) {
zui_node_canvas_encode(c);
}
function util_encode_project(raw: project_format_t): buffer_t {
// let size: i32 = util_encode_project_size(raw);
let size: i32 = 128 * 1024 * 1024;
let encoded: buffer_t = buffer_create(size);
armpack_encode_start(encoded.buffer);
armpack_encode_map(22);
armpack_encode_string("version");
armpack_encode_string(raw.version);
armpack_encode_string("assets");
armpack_encode_array_string(raw.assets);
armpack_encode_string("is_bgra");
armpack_encode_bool(raw.is_bgra);
armpack_encode_string("packed_assets");
if (raw.packed_assets != null) {
armpack_encode_array(raw.packed_assets.length);
for (let i: i32 = 0; i < raw.packed_assets.length; ++i) {
armpack_encode_map(2);
armpack_encode_string("name");
armpack_encode_string(raw.packed_assets[i].name);
armpack_encode_string("bytes");
armpack_encode_array_u8(raw.packed_assets[i].bytes);
}
}
else {
armpack_encode_null();
}
armpack_encode_string("envmap");
armpack_encode_string(raw.envmap);
armpack_encode_string("envmap_strength");
armpack_encode_f32(raw.envmap_strength);
armpack_encode_string("camera_world");
armpack_encode_array_f32(raw.camera_world);
armpack_encode_string("camera_origin");
armpack_encode_array_f32(raw.camera_origin);
armpack_encode_string("camera_fov");
armpack_encode_f32(raw.camera_fov);
armpack_encode_string("swatches");
if (raw.swatches != null) {
armpack_encode_array(raw.swatches.length);
for (let i: i32 = 0; i < raw.swatches.length; ++i) {
armpack_encode_map(9);
armpack_encode_string("base");
armpack_encode_i32(raw.swatches[i].base);
armpack_encode_string("opacity");
armpack_encode_f32(raw.swatches[i].opacity);
armpack_encode_string("occlusion");
armpack_encode_f32(raw.swatches[i].occlusion);
armpack_encode_string("roughness");
armpack_encode_f32(raw.swatches[i].roughness);
armpack_encode_string("metallic");
armpack_encode_f32(raw.swatches[i].metallic);
armpack_encode_string("normal");
armpack_encode_i32(raw.swatches[i].normal);
armpack_encode_string("emission");
armpack_encode_f32(raw.swatches[i].emission);
armpack_encode_string("height");
armpack_encode_f32(raw.swatches[i].height);
armpack_encode_string("subsurface");
armpack_encode_f32(raw.swatches[i].subsurface);
}
}
else {
armpack_encode_null();
}
///if (is_paint || is_sculpt)
armpack_encode_string("brush_nodes");
armpack_encode_array(raw.brush_nodes.length);
for (let i: i32 = 0; i < raw.brush_nodes.length; ++i) {
util_encode_node_canvas(raw.brush_nodes[i]);
}
armpack_encode_string("brush_icons");
if (raw.brush_icons != null) {
armpack_encode_array(raw.brush_icons.length);
for (let i: i32 = 0; i < raw.brush_icons.length; ++i) {
armpack_encode_array_u8(raw.brush_icons[i]);
}
}
else {
armpack_encode_null();
}
armpack_encode_string("material_nodes");
armpack_encode_array(raw.material_nodes.length);
for (let i: i32 = 0; i < raw.material_nodes.length; ++i) {
util_encode_node_canvas(raw.material_nodes[i]);
}
armpack_encode_string("material_groups");
if (raw.material_groups != null) {
armpack_encode_array(raw.material_groups.length);
for (let i: i32 = 0; i < raw.material_groups.length; ++i) {
util_encode_node_canvas(raw.material_groups[i]);
}
}
else {
armpack_encode_null();
}
armpack_encode_string("material_icons");
if (raw.material_icons != null) {
armpack_encode_array(raw.material_icons.length);
for (let i: i32 = 0; i < raw.material_icons.length; ++i) {
armpack_encode_array_u8(raw.material_icons[i]);
}
}
else {
armpack_encode_null();
}
armpack_encode_string("font_assets");
armpack_encode_array_string(raw.font_assets);
armpack_encode_string("layer_datas");
armpack_encode_array(raw.layer_datas.length);
for (let i: i32 = 0; i < raw.layer_datas.length; ++i) {
armpack_encode_map(27);
armpack_encode_string("name");
armpack_encode_string(raw.layer_datas[i].name);
armpack_encode_string("res");
armpack_encode_i32(raw.layer_datas[i].res);
armpack_encode_string("bpp");
armpack_encode_i32(raw.layer_datas[i].bpp);
armpack_encode_string("texpaint");
armpack_encode_array_u8(raw.layer_datas[i].texpaint);
armpack_encode_string("uv_scale");
armpack_encode_f32(raw.layer_datas[i].uv_scale);
armpack_encode_string("uv_rot");
armpack_encode_f32(raw.layer_datas[i].uv_rot);
armpack_encode_string("uv_type");
armpack_encode_i32(raw.layer_datas[i].uv_type);
armpack_encode_string("decal_mat");
armpack_encode_array_f32(raw.layer_datas[i].decal_mat);
armpack_encode_string("opacity_mask");
armpack_encode_f32(raw.layer_datas[i].opacity_mask);
armpack_encode_string("fill_layer");
armpack_encode_i32(raw.layer_datas[i].fill_layer);
armpack_encode_string("object_mask");
armpack_encode_i32(raw.layer_datas[i].object_mask);
armpack_encode_string("blending");
armpack_encode_i32(raw.layer_datas[i].blending);
armpack_encode_string("parent");
armpack_encode_i32(raw.layer_datas[i].parent);
armpack_encode_string("visible");
armpack_encode_bool(raw.layer_datas[i].visible);
///if is_paint
armpack_encode_string("texpaint_nor");
armpack_encode_array_u8(raw.layer_datas[i].texpaint_nor);
armpack_encode_string("texpaint_pack");
armpack_encode_array_u8(raw.layer_datas[i].texpaint_pack);
armpack_encode_string("paint_base");
armpack_encode_bool(raw.layer_datas[i].paint_base);
armpack_encode_string("paint_opac");
armpack_encode_bool(raw.layer_datas[i].paint_opac);
armpack_encode_string("paint_occ");
armpack_encode_bool(raw.layer_datas[i].paint_occ);
armpack_encode_string("paint_rough");
armpack_encode_bool(raw.layer_datas[i].paint_rough);
armpack_encode_string("paint_met");
armpack_encode_bool(raw.layer_datas[i].paint_met);
armpack_encode_string("paint_nor");
armpack_encode_bool(raw.layer_datas[i].paint_nor);
armpack_encode_string("paint_nor_blend");
armpack_encode_bool(raw.layer_datas[i].paint_nor_blend);
armpack_encode_string("paint_height");
armpack_encode_bool(raw.layer_datas[i].paint_height);
armpack_encode_string("paint_height_blend");
armpack_encode_bool(raw.layer_datas[i].paint_height_blend);
armpack_encode_string("paint_emis");
armpack_encode_bool(raw.layer_datas[i].paint_emis);
armpack_encode_string("paint_subs");
armpack_encode_bool(raw.layer_datas[i].paint_subs);
///end
}
armpack_encode_string("mesh_datas");
armpack_encode_array(raw.mesh_datas.length);
for (let i: i32 = 0; i < raw.mesh_datas.length; ++i) {
armpack_encode_map(7);
armpack_encode_string("name");
armpack_encode_string(raw.mesh_datas[i].name);
armpack_encode_string("scale_pos");
armpack_encode_f32(raw.mesh_datas[i].scale_pos);
armpack_encode_string("scale_tex");
armpack_encode_f32(raw.mesh_datas[i].scale_tex);
armpack_encode_string("instancing");
armpack_encode_null(); // mesh_data_instancing_t
armpack_encode_string("skin");
armpack_encode_null(); // skin_t
armpack_encode_string("vertex_arrays");
armpack_encode_array(raw.mesh_datas[i].vertex_arrays.length);
for (let j: i32 = 0; j < raw.mesh_datas[i].vertex_arrays.length; ++j) {
armpack_encode_map(3);
armpack_encode_string("attrib");
armpack_encode_string(raw.mesh_datas[i].vertex_arrays[j].attrib);
armpack_encode_string("data");
armpack_encode_string(raw.mesh_datas[i].vertex_arrays[j].data);
armpack_encode_string("values");
armpack_encode_array_i16(raw.mesh_datas[i].vertex_arrays[j].values);
}
armpack_encode_string("index_arrays");
armpack_encode_array(raw.mesh_datas[i].index_arrays.length);
for (let j: i32 = 0; j < raw.mesh_datas[i].index_arrays.length; ++j) {
armpack_encode_map(2);
armpack_encode_string("material");
armpack_encode_i32(raw.mesh_datas[i].index_arrays[j].material);
armpack_encode_string("values");
armpack_encode_array_i32(raw.mesh_datas[i].index_arrays[j].values);
}
}
armpack_encode_string("mesh_assets");
armpack_encode_array_string(raw.mesh_assets);
armpack_encode_string("mesh_icons");
if (raw.mesh_icons != null) {
armpack_encode_array(raw.mesh_icons.length);
for (let i: i32 = 0; i < raw.mesh_icons.length; ++i) {
armpack_encode_array_u8(raw.mesh_icons[i]);
}
}
else {
armpack_encode_null();
}
///end
///if is_paint
armpack_encode_string("atlas_objects");
armpack_encode_array_i32(raw.atlas_objects);
armpack_encode_string("atlas_names");
armpack_encode_array_string(raw.atlas_names);
///end
///if is_lab
// material?: zui_node_canvas_t;
// material_groups?: zui_node_canvas_t[];
// mesh_data?: mesh_data_t;
// mesh_icon?: buffer_t;
///end
let ei: i32 = armpack_encode_end();
encoded.length = ei;
return encoded;
}