Shader fixes

This commit is contained in:
luboslenco
2025-12-02 21:02:28 +01:00
parent a9db6c4527
commit 45090f7f9d
+1 -1
View File
@@ -35,7 +35,7 @@ fun prefilter_envmap_vert(input: vert_in): vert_out {
fun rand(co: float2): float {
// return frac(sin(dot(co.xy, float2(12.9898, 78.233)) % 3.14) * 43758.5453);
var uv: float2 = frac(co * 12.34);
var uv: float2 = float2(frac(co.x * 12.34), frac(co.y * 12.34));
return sample(noise, sampler_linear, uv).r;
}