Shader fixes
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@@ -35,7 +35,7 @@ fun prefilter_envmap_vert(input: vert_in): vert_out {
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fun rand(co: float2): float {
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// return frac(sin(dot(co.xy, float2(12.9898, 78.233)) % 3.14) * 43758.5453);
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var uv: float2 = frac(co * 12.34);
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var uv: float2 = float2(frac(co.x * 12.34), frac(co.y * 12.34));
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return sample(noise, sampler_linear, uv).r;
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}
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