Reducing gpu mem usage
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@@ -260,15 +260,11 @@ class RenderPathDeferred {
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if (UITrait.inst.brushType == 3) { // Bake AO
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if (initVoxels) {
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initVoxels = false;
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var t = new RenderTargetRaw();
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t.name = "voxels";
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t.format = "R8";
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t.width = 256;
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t.height = 256;
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t.depth = 256;
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t.is_image = true;
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t.mipmaps = true;
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path.createRenderTarget(t);
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// Init voxel texture
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var rp_gi = UITrait.inst.C.rp_gi;
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UITrait.inst.C.rp_gi = true;
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Inc.initGI();
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UITrait.inst.C.rp_gi = rp_gi;
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}
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path.clearImage("voxels", 0x00000000);
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path.setTarget("");
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