paint: add raycast_aabb
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@@ -490,6 +490,7 @@ void util_render_make_node_preview(ui_node_canvas_t *canvas, ui_node_t *nod
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void util_render_pick_pos_nor_tex();
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mat4_t util_render_get_decal_mat();
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void util_brush_update();
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vec4_t raycast_aabb(object_t *object);
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void util_resize_borders();
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void util_select_update();
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void util_shortcut_brush();
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@@ -189,6 +189,7 @@
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#include "util/util_nodes.c"
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#include "util/util_particle.c"
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#include "util/util_path.c"
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#include "util/util_raycast.c"
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#include "util/util_render.c"
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#include "util/util_resize.c"
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#include "util/util_select.c"
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@@ -0,0 +1,6 @@
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#include "../global.h"
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vec4_t raycast_aabb(object_t *object) {
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return raycast_box_intersect(object->transform, mouse_x, mouse_y, scene_camera);
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}
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