Fix gpu_get_render_target_pixels for d3d12

This commit is contained in:
luboslenco
2025-09-11 15:44:13 +02:00
parent 6c3d37d17e
commit 4c562cbfc9
+1 -1
View File
@@ -612,7 +612,7 @@ void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) {
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
.Flags = D3D12_RESOURCE_FLAG_NONE,
};
device->lpVtbl->CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
device->lpVtbl->CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
&IID_ID3D12Resource, &readback_buffer);
}