Shader fixes

This commit is contained in:
luboslenco
2025-07-18 16:50:01 +02:00
parent 153c1fb5ef
commit 4ccc0a3782
16 changed files with 100 additions and 95 deletions
-1
View File
@@ -279,7 +279,6 @@ fun deferred_light_frag(input: vert_out): float4 {
// if (matid == uint(1)) { // Emission
if (matid == uint(1.0)) { // Emission
//color.rgb += g1.rgb; // materialid
color.rgb = color.rgb + g1.rgb; // materialid
albedo = float3(0.0, 0.0, 0.0);
}