paint: update material nodes
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@@ -173,7 +173,7 @@ void brick_texture_node_init() {
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Offset Frequency"),
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.name = _tr("Frequency"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(2.0),
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@@ -193,7 +193,7 @@ void brick_texture_node_init() {
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Squash Frequency"),
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.name = _tr("Frequency"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(2.0),
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