Use gpu_in_use
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@@ -22,11 +22,12 @@ function console_draw_toast(s: string) {
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function console_toast(s: string) {
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// Show a popup message
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let current: gpu_texture_t = _draw_current;
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if (current != null)
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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console_trace(s);
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console_draw_toast(s);
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if (current != null)
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if (in_use)
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draw_begin(current);
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}
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@@ -364,8 +364,8 @@ function slot_layer_resize_and_set_bits(raw: slot_layer_t) {
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if (slot_layer_is_layer(raw)) {
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let format: gpu_texture_format_t = base_bits_handle.i == texture_bits_t.BITS8 ? gpu_texture_format_t.RGBA32
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: base_bits_handle.i == texture_bits_t.BITS16 ? gpu_texture_format_t.RGBA64
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: gpu_texture_format_t.RGBA128;
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: base_bits_handle.i == texture_bits_t.BITS16 ? gpu_texture_format_t.RGBA64
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: gpu_texture_format_t.RGBA128;
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let pipe: gpu_pipeline_t = format == gpu_texture_format_t.RGBA32 ? pipes_copy : format == gpu_texture_format_t.RGBA64 ? pipes_copy64 : pipes_copy128;
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@@ -1015,8 +1015,9 @@ function layers_update_fill_layers() {
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render_path_paint_live_layer = slot_layer_create("_live");
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}
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current = _draw_current;
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if (current != null)
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current = _draw_current;
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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context_raw.tool = tool_type_t.FILL;
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@@ -1036,7 +1037,7 @@ function layers_update_fill_layers() {
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make_material_parse_paint_material();
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ui_view2d_hwnd.redraws = 2;
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if (current != null)
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if (in_use)
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draw_begin(current);
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return;
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}
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@@ -1058,9 +1059,9 @@ function layers_update_fill_layers() {
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if (has_fill_layer || has_fill_mask) {
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current = _draw_current;
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if (current != null) {
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let in_use: bool = gpu_in_use;
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if (in_use)
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draw_end();
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}
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context_raw.pdirty = 1;
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context_raw.tool = tool_type_t.FILL;
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context_raw.fill_type_handle.i = fill_type_t.OBJECT;
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@@ -1104,7 +1105,7 @@ function layers_update_fill_layers() {
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context_raw.ddirty = 2;
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context_raw.rdirty = 2;
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context_raw.layers_preview_dirty = true; // Repaint all layer previews as multiple layers might have changed.
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if (current != null)
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if (in_use)
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draw_begin(current);
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context_raw.layer = _layer;
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layers_set_object_mask();
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