paint: remove blend material import
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@@ -155,7 +155,6 @@ void tab_brushes_draw(ui_handle_t *htab);
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void pipes_init();
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i32 pipes_get_constant_location(char *type);
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void make_brush_run(node_shader_t *kong);
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void import_blend_material_run(char *path);
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void import_json_material_run(char *path);
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void import_texture_run(char *path, bool hdr_as_envmap);
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void import_lut_run(const char *path);
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@@ -1,81 +0,0 @@
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#include "../global.h"
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char *_import_blend_material_path;
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void _import_blend_material_on_next_frame(void *_) {
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char *save;
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if (path_is_protected()) {
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save = string_copy(iron_internal_save_path());
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}
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else {
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save = string_copy(path_data());
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}
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save = string("%s%s", save, "blender");
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iron_create_directory(save);
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char *py = string("\
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import bpy;\n\
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bpy.context.scene.render.engine = 'CYCLES'\n\
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bpy.context.scene.cycles.samples = 4\n\
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bpy.ops.mesh.primitive_plane_add()\n\
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plane = bpy.context.selected_objects[0]\n\
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img = bpy.data.images.new('bake', 2048, 2048)\n\
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img.file_format = 'JPEG'\n\
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for mat in bpy.data.materials:\n\
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if mat.name == 'Dots Stroke':\n\
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continue\n\
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plane.data.materials.append(mat)\n\
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node = mat.node_tree.nodes.new(type='ShaderNodeTexImage')\n\
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node.image = img\n\
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mat.node_tree.nodes.active = node\n\
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bpy.ops.object.bake(type='DIFFUSE')\n\
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img.filepath_raw = '%s/blender_base.jpg'\n\
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img.save()\n\
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bpy.ops.object.bake(type='ROUGHNESS')\n\
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img.filepath_raw = '%s/blender_rough.jpg'\n\
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img.save()\n\
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bpy.ops.object.bake(type='NORMAL')\n\
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img.filepath_raw = '%s/blender_nor.jpg'\n\
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img.save()\n\
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break\n\
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",
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save, save, save);
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iron_sys_command(string("\"%s\" \"%s\" -b --python-expr \"%s\"", g_config->blender, _import_blend_material_path, py));
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import_folder_run(save);
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}
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void _import_blend_material() {
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console_toast(tr("Baking material"));
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sys_notify_on_next_frame(&_import_blend_material_on_next_frame, NULL);
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}
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void import_blend_material_run_box() {
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if (ui_tab(ui_handle(__ID__), tr("Import Material"), false, -1, false)) {
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import_blend_mesh_ui();
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ui_row2();
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if (ui_icon_button(tr("Cancel"), ICON_CLOSE, UI_ALIGN_CENTER)) {
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ui_box_hide();
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}
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if (ui_icon_button(tr("Import"), ICON_CHECK, UI_ALIGN_CENTER) || g_ui->is_return_down) {
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ui_box_hide();
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if (g_config->blender == NULL || string_equals(g_config->blender, "")) {
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console_error(tr("Blender executable path not set"));
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return;
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}
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_import_blend_material();
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}
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}
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}
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void import_blend_material_run(char *path) {
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gc_unroot(_import_blend_material_path);
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_import_blend_material_path = string_copy(path);
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gc_root(_import_blend_material_path);
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ui_box_show_custom(&import_blend_material_run_box, 400, 200, NULL, true, "");
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}
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@@ -9,7 +9,6 @@
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#include "io/export_texture.c"
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#include "io/import_arm.c"
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#include "io/import_asset.c"
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#include "io/import_blend_material.c"
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#include "io/import_blend_mesh.c"
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#include "io/import_envmap.c"
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#include "io/import_folder.c"
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@@ -286,10 +286,7 @@ void project_set_default_envmap() {
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}
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void project_import_material_on_file_picked(char *path) {
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if (ends_with(path, ".blend")) {
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import_blend_material_run(path);
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}
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else if (ends_with(path, ".json")) {
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if (ends_with(path, ".json")) {
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import_json_material_run(path);
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}
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else {
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@@ -298,7 +295,7 @@ void project_import_material_on_file_picked(char *path) {
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}
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void project_import_material() {
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ui_files_show("arm,blend,json", false, true, &project_import_material_on_file_picked);
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ui_files_show("arm,json", false, true, &project_import_material_on_file_picked);
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}
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ui_node_link_t *project_create_node_link(ui_node_link_t_array_t *links, i32 from_id, i32 from_socket, i32 to_id, i32 to_socket) {
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