Merge pull request #698 from Yue-Liu-j/chinese

update Chinese translation
This commit is contained in:
Lubos Lenco
2020-11-17 09:35:50 +01:00
committed by GitHub
+161 -45
View File
@@ -1,7 +1,129 @@
{
"Input": "输入",
"Texture": "纹理",
"Color": "颜色",
"Vector": "矢量",
"Converter": "转换",
"Attribute": "属性",
"Fac": "面",
"Name": "名称",
"Camera Data": "相机数据",
"View Vector": "视图矢量",
"View Z Depth": "视图Z深度",
"View Distance": "视图距离",
"Fresnel": "菲涅尔",
"IOR": "折射率(IOR)",
"Normal": "法线",
"Geometry": "几何",
"Position": "位置",
"Tangent": "切线",
"True Normal": "真实法线",
"Incoming": "输入",
"Parametric": "参数",
"Backfacing": "背面",
"Pointiness": "尖锐",
"Layer": "图层",
"Base Color": "基础颜色",
"Opacity": "不透明度",
"Occlusion": "环境吸收",
"Roughness": "粗糙度",
"Metallic": "金属度",
"Normal Map": "法线帖图",
"Emission": "自发光",
"Height": "高度",
"Subsurface": "次表面",
"Layer Mask": "图层遮罩",
"Value": "值",
"Layer Weight": "层权重",
"Blend": "混合",
"Facing": "面",
"Material": "材质",
"Object Info": "物体信息",
"Location": "位置",
"Object Index": "物体索引",
"Material Index": "材质索引",
"Random": "随机",
"RGB": "RGB",
"default_value": "默认值",
"Script": "脚本",
"Shader": "着色器",
"Texture Coord": "纹理坐标",
"Generated": "生成",
"UV": "UV",
"Object": "对象",
"Camera": "相机",
"Window": "窗口",
"Reflection": "反射",
"UV Map": "UV帖图",
"Material Output": "材质输出",
"Brick Texture": "砖墙纹理",
"Color 1": "颜色 1",
"Color 2": "颜色 2",
"Color 3": "颜色 3",
"Scale": "缩放",
"Checker Texture": "棋盘格纹理",
"Gradient Texture": "渐变纹理",
"gradient_type": "渐变类型",
"Image Texture": "图像纹理",
"Alpha": "Alpha",
"File": "文件",
"Color Space": "色彩空间",
"Magic Texture": "迷幻纹理",
"Musgrave Texture": "马氏分形纹理",
"Noise Texture": "噪波纹理",
"Voronoi Texture": "沃罗诺伊纹理",
"coloring": "着色",
"Wave Texture": "波浪纹理",
"Warp": "扭曲",
"Angle": "角度",
"Mask": "遮罩",
"Blur": "模糊",
"Strength": "强度",
"BrightContrast": "亮度对比度",
"Bright": "亮度",
"Contrast": "对比度",
"Gamma": "伽马",
"HueSatVal": "色调偏移",
"Hue": "色相",
"Sat": "饱和度",
"Val": "亮度",
"Invert": "转化",
"MixRGB": "最小RGB",
"Color1": "颜色1",
"Color2": "颜色2",
"blend_type": "混合模式",
"use_clamp": "使用插值",
"Bump": "凹凸",
"Distance": "距离",
"Mapping": "映射",
"Rotation": "旋转",
"Dot": "点",
"Vector Curves": "矢量曲线",
"Color Ramp": "颜色渐变",
"Ramp": "渐变",
"Combine HSV": "合并HSV",
"H": "H",
"S": "S",
"V": "V",
"Combine RGB": "合并RGB",
"R": "R",
"G": "G",
"B": "B",
"Combine XYZ": "合并XYZ",
"X": "X",
"Y": "Y",
"Z": "Z",
"Math": "数学",
"operation": "运算",
"RGB to BW": "RGB to BW",
"Separate HSV": "分离HSV",
"Separate RGB": "分离RGB",
"Separate XYZ": "分离XYZ",
"Vector Math": "矢量计算",
"untitled": "无标题",
"New Layer": "新建层",
"Delete Layer": "删除图层",
"Clear Layer": "清空图层",
"Duplicate Layer": "复制图层",
"Order Layers": "图层顺序",
"Merge Layers": "合并图层",
@@ -15,6 +137,7 @@
"Layer Opacity": "图层不透明度",
"Layer Blending": "图层混合",
"Edit Nodes": "编辑节点",
"Apply Filter": "应用滤镜",
"New": "新建",
"Recent Projects": "最近项目",
"New Project": "新建项目",
@@ -23,9 +146,7 @@
"Cancel": "取消",
"OK": "OK",
"Import Mesh": "导入网格",
"Object": "对象",
"Group": "组",
"Material": "材质",
"UDIM Tile": "UDIM拼帖",
"Split By": "拆分方式",
"Split .obj mesh into objects": "将.obj网格拆分为对象",
@@ -34,35 +155,56 @@
"Parse Vertex Colors": "加载顶点颜色",
"Import vertex color data": "导入顶点颜色数据",
"Import": "导入",
"?": "?",
"Error: .arm file expected": "错误:.arm 文件预期",
"Error: Unknown asset format": "错误:不知道资产的格式",
"Error: Could not locate texture": "错误:无法找到纹理",
"Error: Failed to read mesh data": "错误:无法读取网格数据",
"Error: Mesh has no UVs, generating defaults": "错误:网格没有UV,已生成默认值",
"Info: Asset already imported": "注意:资产已导入",
"Nodes": "节点",
"Brush Output": "笔刷输出",
"Radius": "半径",
"Hardness": "硬度",
"Stencil": "镂板",
"Directional": "定向",
"file": "文件",
"color_space": "色彩空间",
"Lazy Radius": "懒惰半径",
"Lazy Step": "懒惰步数",
"Min": "最小",
"Max": "最大",
"Separate Vector": "矢量分割",
"Time": "时间",
"Delta": "增量",
"Brush": "笔刷",
"Export Textures": "导出纹理",
"Bake to Textures": "烘焙到纹理",
"Resolution": "分辨率",
"Color": "颜色",
"Format": "格式",
"Quality": "质量",
"Visible": "可见性",
"Selected": "选择",
"Per Object": "每个物体",
"Per Udim Tile": "每个UDIM分块",
"Layers": "图层",
"Preset": "预设",
"Export": "导出",
"Export texture files": "导出纹理文件",
"Presets": "预设",
"New Preset": "新建预设",
"Name": "名称",
"Texture": "纹理",
"R": "R",
"G": "G",
"B": "B",
"A": "A",
"Delete": "删除",
"Add": "添加",
"Atlases": "地图集",
"Atlas": "地图集",
"Export Mesh": "导出网格",
"Apply Displacement": "应用置换",
"Interface": "界面",
"Language": "语言",
"UI Scale": "用户界面缩放",
"Camera Speed": "相机速度",
"Native File Browser": "本地文件浏览器",
"Invert Zoom Direction": "反转缩放方向",
"Show Node Preview": "显示节点预览",
"Cache UI Draws": "缓存用户界面绘制",
"Enabling may reduce GPU usage": "启用此选项可以减少GPU的使用",
@@ -80,6 +222,9 @@
"Stretch brush strokes on the uv map to prevent seams": "在UV帖图上拉伸笔刷,防止产生接缝",
"Dilate Radius": "膨胀半径",
"Dilate baked textures to prevent seams": "膨胀烘焙的纹理,以防止接缝",
"Paint": "绘制",
"Bake": "烘焙",
"Default Workspace": "默认工作空间",
"Live Material Preview": "实时预览材质",
"Instantly update material preview on node change": "在节点更改时即时更新材料预览",
"Live Brush Preview": "实时笔刷预览",
@@ -87,7 +232,6 @@
"3D Cursor": "3D游标",
"Depth Reject": "深度剔除",
"Angle Reject": "角度剔除",
"Angle": "角度",
"Pen": "笔刷",
"Pressure controls": "压力控制",
"Brush Radius": "笔刷半径",
@@ -97,7 +241,9 @@
"Sensitivity": "敏感度",
"Help": "帮助",
"Viewport": "视图",
"Core": "核心",
"Full": "所有",
"Path Tracer": "路径跟踪器",
"Mobile": "移动",
"Renderer": "渲染器",
"Super Sample": "超级采样",
@@ -113,7 +259,6 @@
"Clip Start": "钳制开始",
"Clip End": "钳制结束",
"Displacement Strength": "位移强度",
"VXAO Ext": "扩展VXAO",
"Keymap": "键盘快捷方式",
"Plugins": "插件",
"New Plugin": "添加插件",
@@ -122,7 +267,6 @@
"Browser": "浏览器",
"Path": "路径",
"Brushes": "笔刷",
"Nodes": "节点",
"Duplicate": "复制",
"Console": "控制台",
"Clear": "清理/擦除",
@@ -133,28 +277,15 @@
"Show 2D View": "显示2D视图",
"All": "所有",
"Filter": "筛选",
"Mask": "遮罩",
"Select Material": "选择材质",
"Clear to Black": "清除到黑色",
"Clear to White": "清除到白色",
"Invert": "转化",
"Apply": "应用",
"To Group": "到组",
"Move Up": "向上移动",
"Move Down": "向下移动",
"Merge Group": "合并组",
"Merge Down": "向下合并",
"Black Mask": "黑色遮罩",
"White Mask": "白色遮罩",
"Base Color": "基础颜色",
"Opacity": "不透明度",
"Normal": "法线",
"Occlusion": "环境吸收",
"Roughness": "粗糙度",
"Metallic": "金属度",
"Height": "高度",
"Emission": "自发光",
"Subsurface": "次表面",
"Mix": "混合",
"Darken": "变暗",
"Multiply": "乘以",
@@ -168,20 +299,16 @@
"Difference": "差别",
"Subtract": "减去",
"Divide": "除以",
"Hue": "色调",
"Saturation": "饱和度",
"Value": "值",
"Blending": "混合",
"Shared": "共用",
"Res": "Res",
"UV Scale": "UV缩放",
"UV Map": "UV帖图",
"Triplanar": "三面体",
"Project": "项目",
"TexCoord": "纹理坐标",
"Materials": "材质",
"Show Node Editor": "显示节点编辑器",
"Bake": "烘焙",
"Meshes": "网格",
"Import mesh file": "导入网格文件",
"Tools...": "工具...",
@@ -196,19 +323,13 @@
"Particles": "粒子",
"Manager": "管理",
"Properties": "属性",
"Location": "位置",
"Rotation": "旋转",
"Scale": "缩放",
"Script": "脚本",
"Run": "运行",
"Textures": "纹理",
"Import texture file": "导入纹理文件",
"Reimport": "重新导入",
"To Mask": "到遮罩",
"Drag and drop files here": "将文件拖放在这里",
"Traits": "特征",
"File Browser": "文件浏览器",
"File": "文件",
"Save": "保存",
"Open": "打开",
"Picked Color": "绘制颜色",
@@ -221,7 +342,6 @@
"Curvature": "曲率",
"Object Normal": "对象法线",
"Derivative": "导数/Derivative",
"Position": "位置",
"Material ID": "材质ID",
"Object ID": "对象ID",
"Vertex Color": "顶点颜色",
@@ -230,15 +350,12 @@
"Thickness": "厚度",
"Up Axis": "向上轴",
"Axis": "轴",
"Strength": "强度",
"Radius": "半径",
"Offset": "偏移",
"Rays/pix:": "射线/像素 :",
"Rays/sec:": "射线/秒 :",
"Smooth": "光滑的",
"High Poly": "高多边形",
"Scale X": "缩放X",
"Hardness": "硬度",
"Face": "面",
"Fill Mode": "填充模式",
"X-Ray": "透视模式",
@@ -260,9 +377,11 @@
"Exit": "退出",
"Undo {step}": "撤销 {step}",
"Redo {step}": "重做 {step}",
"Reset Layout": "重置布局",
"Preferences...": "首选项...",
"Import Envmap...": "导入环境帧图...",
"Distract Free": "无干扰模式",
"Toggle Fullscreen": "切换全屏",
"Environment": "环境",
"Light": "光线",
"Light Size": "光线缩放",
@@ -274,7 +393,6 @@
"Compass": "指南针",
"Envmap": "环境帖图",
"Blur Envmap": "环境模糊",
"Water": "水",
"Lit": "照亮/Lit",
"Path Traced": "路径跟踪",
"Reset": "重置",
@@ -299,8 +417,10 @@
"Orthographic": "正交",
"Camera Type": "相机类型",
"Manual": "手册",
"What's New": "新特性",
"Issue Tracker": "问题追踪",
"Report Bug": "报告错误",
"Request Feature": "请求的特性",
"Check for Updates...": "检查更新内容...",
"Update": "更新",
"Update is available!\nPlease visit armorpaint.org to download.": "有更新可用!\n请访问 armorpaint.org 下载.",
@@ -308,25 +428,21 @@
"Unable to check for updates.\nPlease visit armorpaint.org.": "无法检查更新!.\n请访问 armorpaint.org",
"About...": "关于...",
"About": "关于",
"Reset layout?": "重置布局?",
"Edit": "编辑",
"Mode": "模式",
"Camera": "相机",
"Paint": "绘制",
"Render": "渲染",
"Search": "搜索",
"Search for nodes": "搜索节点",
"Text": "文本",
"Brush": "笔刷",
"Eraser": "橡皮擦",
"Fill": "填充",
"Decal": "贴花",
"Clone": "克隆",
"Blur": "模糊",
"Particle": "颗粒",
"ColorID": "颜色ID",
"Picker": "拾取器",
"Gizmo": "Gizmo",
"Hold {key} to set source": "按住{key}键设置源文件",
"Normal Map": "法线帖图",
"Tiled": "平铺"
}