Set depth attachment

This commit is contained in:
Lubos Lenco
2020-05-26 19:23:44 +02:00
parent 4821579413
commit 53c9b6c17b
9 changed files with 20 additions and 17 deletions
+7 -6
View File
@@ -75,7 +75,6 @@ class RenderPathDeferred {
t.height = 0;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
}
{
@@ -151,6 +150,7 @@ class RenderPathDeferred {
path.loadShader("shader_datas/compositor_pass/compositor_pass");
path.loadShader("shader_datas/copy_pass/copy_pass");
path.loadShader("shader_datas/copy_pass/copyR8_pass");
//path.loadShader("shader_datas/copy_pass/copyD32_pass");
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
@@ -333,9 +333,6 @@ class RenderPathDeferred {
// ---
// Deferred light
// ---
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
#end
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
@@ -386,12 +383,16 @@ class RenderPathDeferred {
#end
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
path.setDepthFrom("tex", "gbuffer0"); // Bind depth for world pass
#end
path.setTarget("tex"); // Re-binds depth
path.setTarget("tex");
path.drawSkydome("world_pass/world_pass/world_pass");
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth
#end
if (Config.raw.rp_bloom != false) {
if (path.renderTargets.get("bloomtex") == null) {
+11 -10
View File
@@ -39,7 +39,6 @@ class RenderPathPreview {
t.height = RenderUtil.matPreviewSize;
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
t.depth_buffer = "mmain";
path.createRenderTarget(t);
}
@@ -100,9 +99,6 @@ class RenderPathPreview {
// ---
// Deferred light
// ---
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("mtex", "mgbuffer1"); // Unbind depth so we can read it
#end
path.setTarget("mtex");
path.bindTarget("_mmain", "gbufferD");
path.bindTarget("mgbuffer0", "gbuffer0");
@@ -113,7 +109,7 @@ class RenderPathPreview {
path.drawShader("deferred_light/deferred_light/deferred_light");
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("mtex", "mgbuffer0"); // Re-bind depth
path.setDepthFrom("mtex", "mgbuffer0"); // Bind depth for world pass
#end
path.setTarget("mtex"); // Re-binds depth
@@ -121,6 +117,10 @@ class RenderPathPreview {
path.drawSkydome("world_pass/world_pass/world_pass");
#end
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("mtex", "mgbuffer1"); // Unbind depth
#end
var framebuffer = "texpreview";
var selectedMat = UIHeader.inst.worktab.position == SpaceRender ? Context.materialScene : Context.material;
RenderPath.active.renderTargets.get("texpreview").image = selectedMat.image;
@@ -152,9 +152,6 @@ class RenderPathPreview {
// ---
// Deferred light
// ---
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
#end
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
@@ -165,12 +162,16 @@ class RenderPathPreview {
path.drawShader("deferred_light/deferred_light/deferred_light");
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("tex", "gbuffer0"); // Re-bind depth
path.setDepthFrom("tex", "gbuffer0"); // Bind depth for world pass
#end
path.setTarget("tex"); // Re-binds depth
path.setTarget("tex");
path.drawSkydome("world_pass/world_pass/world_pass");
#if (!kha_opengl && !kha_direct3d12)
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth
#end
var framebuffer = "texpreview";
RenderPath.active.renderTargets.get("texpreview").image = Context.decalImage;