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@@ -1,32 +1,32 @@
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let const_data_screen_aligned_vb: gpu_buffer_t = null;
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let const_data_screen_aligned_ib: gpu_buffer_t = null;
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let const_data_skydome_vb: gpu_buffer_t = null;
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let const_data_skydome_ib: gpu_buffer_t = null;
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let const_data_skydome_vb: gpu_buffer_t = null;
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let const_data_skydome_ib: gpu_buffer_t = null;
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function const_data_create_screen_aligned_data() {
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// Over-sized triangle
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let data: f32[] = [-1.0, -1.0, 3.0, -1.0, -1.0, 3.0];
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let indices: i32[] = [0, 1, 2];
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let data: f32[] = [ -1.0, -1.0, 3.0, -1.0, -1.0, 3.0 ];
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let indices: i32[] = [ 0, 1, 2 ];
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let structure: gpu_vertex_structure_t = {};
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gpu_vertex_struct_add(structure, "pos", vertex_data_t.F32_2X);
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const_data_screen_aligned_vb = gpu_create_vertex_buffer(math_floor(data.length / math_floor(gpu_vertex_struct_size(structure) / 4)), structure);
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let vertices: buffer_t = gpu_lock_vertex_buffer(const_data_screen_aligned_vb);
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let vertices: buffer_t = gpu_lock_vertex_buffer(const_data_screen_aligned_vb);
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for (let i: i32 = 0; i < math_floor((vertices.length) / 4); ++i) {
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buffer_set_f32(vertices, i * 4, data[i]);
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}
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gpu_vertex_buffer_unlock(const_data_screen_aligned_vb);
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const_data_screen_aligned_ib = gpu_create_index_buffer(indices.length);
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let id: u32_array_t = gpu_lock_index_buffer(const_data_screen_aligned_ib);
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let id: u32_array_t = gpu_lock_index_buffer(const_data_screen_aligned_ib);
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for (let i: i32 = 0; i < id.length; ++i) {
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id[i] = indices[i];
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}
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gpu_index_buffer_unlock(const_data_screen_aligned_ib);
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}
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///include "const_data.h"
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/// include "const_data.h"
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declare let _const_data_skydome_indices: i32_ptr;
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declare let _const_data_skydome_indices_count: i32;
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declare let _const_data_skydome_pos: f32_ptr;
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@@ -39,7 +39,7 @@ function const_data_create_skydome_data() {
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gpu_vertex_struct_add(structure, "pos", vertex_data_t.F32_3X);
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gpu_vertex_struct_add(structure, "nor", vertex_data_t.F32_3X);
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let struct_length: i32 = math_floor(gpu_vertex_struct_size(structure) / 4);
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const_data_skydome_vb = gpu_create_vertex_buffer(math_floor(_const_data_skydome_pos_count / 3), structure);
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const_data_skydome_vb = gpu_create_vertex_buffer(math_floor(_const_data_skydome_pos_count / 3), structure);
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let vertices: buffer_t = gpu_lock_vertex_buffer(const_data_skydome_vb);
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for (let i: i32 = 0; i < math_floor((vertices.length) / 4 / struct_length); ++i) {
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buffer_set_f32(vertices, (i * struct_length) * 4, ARRAY_ACCESS(_const_data_skydome_pos, i * 3));
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@@ -52,7 +52,7 @@ function const_data_create_skydome_data() {
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gpu_vertex_buffer_unlock(const_data_skydome_vb);
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const_data_skydome_ib = gpu_create_index_buffer(_const_data_skydome_indices_count);
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let id: u32_array_t = gpu_lock_index_buffer(const_data_skydome_ib);
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let id: u32_array_t = gpu_lock_index_buffer(const_data_skydome_ib);
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for (let i: i32 = 0; i < id.length; ++i) {
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id[i] = ARRAY_ACCESS(_const_data_skydome_indices, i);
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}
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