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@@ -1,12 +1,12 @@
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function import_folder_run(path: string) {
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let files: string[] = file_read_directory(path);
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let mapbase: string = "";
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let mapopac: string = "";
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let mapnor: string = "";
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let mapocc: string = "";
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let maprough: string = "";
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let mapmet: string = "";
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let files: string[] = file_read_directory(path);
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let mapbase: string = "";
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let mapopac: string = "";
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let mapnor: string = "";
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let mapocc: string = "";
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let maprough: string = "";
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let mapmet: string = "";
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let mapheight: string = "";
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let found_texture: bool = false;
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@@ -20,34 +20,34 @@ function import_folder_run(path: string) {
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// TODO: handle -albedo
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let base: string = to_lower_case(substring(f, 0, string_last_index_of(f, ".")));
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let valid: bool = false;
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let valid: bool = false;
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if (mapbase == "" && path_is_base_color_tex(base)) {
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mapbase = f;
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valid = true;
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valid = true;
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}
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if (mapopac == "" && path_is_opacity_tex(base)) {
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mapopac = f;
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valid = true;
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valid = true;
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}
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if (mapnor == "" && path_is_normal_map_tex(base)) {
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mapnor = f;
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valid = true;
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valid = true;
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}
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if (mapocc == "" && path_is_occlusion_tex(base)) {
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mapocc = f;
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valid = true;
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valid = true;
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}
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if (maprough == "" && path_is_roughness_tex(base)) {
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maprough = f;
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valid = true;
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valid = true;
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}
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if (mapmet == "" && path_is_metallic_tex(base)) {
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mapmet = f;
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valid = true;
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valid = true;
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}
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if (mapheight == "" && path_is_displacement_tex(base)) {
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mapheight = f;
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valid = true;
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valid = true;
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}
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if (valid) {
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@@ -64,11 +64,11 @@ function import_folder_run(path: string) {
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// Create material
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context_raw.material = slot_material_create(project_materials[0].data);
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array_push(project_materials, context_raw.material);
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let nodes: ui_nodes_t = context_raw.material.nodes;
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let nodes: ui_nodes_t = context_raw.material.nodes;
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let canvas: ui_node_canvas_t = context_raw.material.canvas;
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let dirs: string[] = string_split(path, path_sep);
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canvas.name = dirs[dirs.length - 1];
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let nout: ui_node_t = null;
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let dirs: string[] = string_split(path, path_sep);
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canvas.name = dirs[dirs.length - 1];
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let nout: ui_node_t = null;
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for (let i: i32 = 0; i < canvas.nodes.length; ++i) {
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let n: ui_node_t = canvas.nodes[i];
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if (n.type == "OUTPUT_MATERIAL_PBR") {
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@@ -85,9 +85,9 @@ function import_folder_run(path: string) {
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}
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// Place nodes
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let pos: i32 = 0;
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let pos: i32 = 0;
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let start_y: i32 = 100;
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let node_h: i32 = 164;
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let node_h: i32 = 164;
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if (mapbase != "") {
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import_folder_place_image_node(nodes, canvas, mapbase, start_y + node_h * pos, nout.id, 0);
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pos++;
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@@ -124,16 +124,10 @@ function import_folder_run(path: string) {
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}
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function import_folder_place_image_node(nodes: ui_nodes_t, canvas: ui_node_canvas_t, asset: string, ny: i32, to_id: i32, to_socket: i32) {
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let n: ui_node_t = nodes_material_create_node("TEX_IMAGE");
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let n: ui_node_t = nodes_material_create_node("TEX_IMAGE");
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n.buttons[0].default_value = f32_array_create_x(base_get_asset_index(asset));
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n.x = 72;
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n.y = ny;
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let l: ui_node_link_t = {
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id: ui_next_link_id(canvas.links),
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from_id: n.id,
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from_socket: 0,
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to_id: to_id,
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to_socket: to_socket
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};
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n.x = 72;
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n.y = ny;
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let l: ui_node_link_t = {id : ui_next_link_id(canvas.links), from_id : n.id, from_socket : 0, to_id : to_id, to_socket : to_socket};
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array_push(canvas.links, l);
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}
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