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@@ -1,80 +1,79 @@
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function blur_node_init() {
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array_push(nodes_material_color, blur_node_def);
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map_set(parser_material_node_vectors, "BLUR", blur_node_vector);
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array_push(nodes_material_color, blur_node_def);
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map_set(parser_material_node_vectors, "BLUR", blur_node_vector);
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}
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function blur_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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if (parser_material_blur_passthrough) {
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return parser_material_parse_vector_input(node.inputs[0]);
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}
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let strength: string = parser_material_parse_value_input(node.inputs[1]);
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if (strength == "0.0") {
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return "float3(0.0, 0.0, 0.0)";
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}
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let steps: string = "(" + strength + " * 10.0 + 1.0)";
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let tex_name: string = "texblur_" + parser_material_node_name(node);
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node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
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node_shader_add_constant(parser_material_kong, "" + tex_name + "_size: float2", "_size(_" + tex_name + ")");
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let store: string = parser_material_store_var_name(node);
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parser_material_write(parser_material_kong, "var " + store + "_res: float3 = float3(0.0, 0.0, 0.0);");
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parser_material_write(parser_material_kong, "for (var i: int = 0; i <= int(" + steps + " * 2.0); i += 1) {");
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parser_material_write(parser_material_kong, "for (var j: int = 0; j <= int(" + steps + " * 2.0); j += 1) {");
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parser_material_write(parser_material_kong, store + "_res += sample(" + tex_name + ", sampler_linear, tex_coord + float2(float(i) - " + steps + ", float(j) - " + steps + ") / constants." + tex_name + "_size).rgb;");
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parser_material_write(parser_material_kong, "}");
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parser_material_write(parser_material_kong, "}");
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parser_material_write(parser_material_kong, store + "_res = " + store + "_res / (" + steps + " * 2.0 + 1.0) * (" + steps + " * 2.0 + 1.0);");
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return store + "_res";
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if (parser_material_blur_passthrough) {
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return parser_material_parse_vector_input(node.inputs[0]);
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}
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let strength: string = parser_material_parse_value_input(node.inputs[1]);
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if (strength == "0.0") {
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return "float3(0.0, 0.0, 0.0)";
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}
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let steps: string = "(" + strength + " * 10.0 + 1.0)";
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let tex_name: string = "texblur_" + parser_material_node_name(node);
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node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
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node_shader_add_constant(parser_material_kong, "" + tex_name + "_size: float2", "_size(_" + tex_name + ")");
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let store: string = parser_material_store_var_name(node);
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parser_material_write(parser_material_kong, "var " + store + "_res: float3 = float3(0.0, 0.0, 0.0);");
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parser_material_write(parser_material_kong, "for (var i: int = 0; i <= int(" + steps + " * 2.0); i += 1) {");
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parser_material_write(parser_material_kong, "for (var j: int = 0; j <= int(" + steps + " * 2.0); j += 1) {");
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parser_material_write(parser_material_kong, store + "_res += sample(" + tex_name + ", sampler_linear, tex_coord + float2(float(i) - " + steps +
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", float(j) - " + steps + ") / constants." + tex_name + "_size).rgb;");
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parser_material_write(parser_material_kong, "}");
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parser_material_write(parser_material_kong, "}");
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parser_material_write(parser_material_kong, store + "_res = " + store + "_res / (" + steps + " * 2.0 + 1.0) * (" + steps + " * 2.0 + 1.0);");
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return store + "_res";
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}
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let blur_node_def: ui_node_t = {
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id: 0,
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name: _tr("Blur"),
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type: "BLUR", // extension
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x: 0,
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y: 0,
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color: 0xff448c6d,
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inputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Color"),
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type: "RGBA",
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color: 0xffc7c729,
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default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Strength"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.5),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Color"),
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type: "RGBA",
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color: 0xffc7c729,
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default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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buttons: [],
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width: 0,
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flags: 0
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id : 0,
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name : _tr("Blur"),
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type : "BLUR", // extension
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x : 0,
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y : 0,
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color : 0xff448c6d,
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inputs : [
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{
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id : 0,
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node_id : 0,
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name : _tr("Color"),
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type : "RGBA",
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color : 0xffc7c729,
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default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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},
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{
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id : 0,
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node_id : 0,
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name : _tr("Strength"),
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type : "VALUE",
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color : 0xffa1a1a1,
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default_value : f32_array_create_x(0.5),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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}
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],
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outputs : [ {
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id : 0,
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node_id : 0,
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name : _tr("Color"),
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type : "RGBA",
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color : 0xffc7c729,
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default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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} ],
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buttons : [],
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width : 0,
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flags : 0
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};
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