Add win_hlsl flag

This commit is contained in:
luboslenco
2020-02-03 18:19:17 +01:00
parent 9d9267cbd1
commit 54ed5f0ed1
+3 -2
View File
@@ -29,6 +29,7 @@ else if (process.platform === 'darwin') {
let debug = false;
let raytrace = process.argv.indexOf("direct3d12") >= 0;
let build = 'painter'; // painter || creator || player
let win_hlsl = true; // GraphicsApi.Direct3D11 && GraphicsApi.Direct3D12
if (debug) {
project.addDefine('arm_debug');
@@ -55,7 +56,7 @@ if (process.platform === 'darwin') {
project.addAssets("Assets/readme/readme_macos.txt", { notinlist: true, destination: "INSTRUCTIONS.txt" });
}
if (process.platform === 'win32') {
if (process.platform === 'win32' && win_hlsl) {
project.addShaders("Shaders/voxel_hlsl/*.glsl", { noprocessing: true, noembed: false });
}
else {
@@ -88,7 +89,7 @@ else { // painter, creator
project.addAssets("Assets/painter/export_presets/*", { notinlist: true, destination: "data/export_presets/{name}" });
project.addAssets("Assets/painter/keymap_presets/*", { notinlist: true, destination: "data/keymap_presets/{name}" });
if (process.platform === 'win32') {
if (process.platform === 'win32' && win_hlsl) {
project.addShaders("Shaders/painter/hlsl/*.glsl", { noprocessing: true, noembed: false });
}
else {