Add win_hlsl flag
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+3
-2
@@ -29,6 +29,7 @@ else if (process.platform === 'darwin') {
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let debug = false;
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let raytrace = process.argv.indexOf("direct3d12") >= 0;
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let build = 'painter'; // painter || creator || player
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let win_hlsl = true; // GraphicsApi.Direct3D11 && GraphicsApi.Direct3D12
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if (debug) {
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project.addDefine('arm_debug');
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@@ -55,7 +56,7 @@ if (process.platform === 'darwin') {
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project.addAssets("Assets/readme/readme_macos.txt", { notinlist: true, destination: "INSTRUCTIONS.txt" });
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}
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if (process.platform === 'win32') {
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if (process.platform === 'win32' && win_hlsl) {
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project.addShaders("Shaders/voxel_hlsl/*.glsl", { noprocessing: true, noembed: false });
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}
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else {
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@@ -88,7 +89,7 @@ else { // painter, creator
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project.addAssets("Assets/painter/export_presets/*", { notinlist: true, destination: "data/export_presets/{name}" });
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project.addAssets("Assets/painter/keymap_presets/*", { notinlist: true, destination: "data/keymap_presets/{name}" });
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if (process.platform === 'win32') {
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if (process.platform === 'win32' && win_hlsl) {
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project.addShaders("Shaders/painter/hlsl/*.glsl", { noprocessing: true, noembed: false });
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}
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else {
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