Update to latest armory

This commit is contained in:
luboslenco
2019-02-12 16:34:33 +01:00
parent ee9e692e8e
commit 55dbaf35a3
8 changed files with 64 additions and 70 deletions
+5 -8
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@@ -25,8 +25,6 @@ class App extends iron.Trait {
public static var path = '/';
static var modalW = 625;
static var modalH = 545;
static var lastW = -1;
static var lastH = -1;
static var appx = 0;
public static function getEnumTexts():Array<String> {
@@ -41,6 +39,10 @@ class App extends iron.Trait {
public function new() {
super();
#if arm_resizable
iron.App.onResize = resize;
#end
kha.System.notifyOnDropFiles(function(filePath:String) {
dropPath = StringTools.rtrim(filePath);
var mouse = iron.system.Input.getMouse();
@@ -203,12 +205,6 @@ class App extends iron.Trait {
}
static function render(g:kha.graphics2.Graphics) {
if (lastW >= 0 && arm.App.realw() > 0 && (lastW != arm.App.realw() || lastH != arm.App.realh())) {
arm.App.resize();
}
lastW = arm.App.realw();
lastH = arm.App.realh();
if (arm.App.realw() == 0 || arm.App.realh() == 0) return;
if (arm.App.dragAsset != null) {
@@ -253,6 +249,7 @@ class App extends iron.Trait {
UITrait.inst.ddirty = 2;
}
g.end();
uimodal.beginLayout(g, right - Std.int(uimodal.ELEMENT_W()), bottom - Std.int(uimodal.ELEMENT_H() * 1.2), Std.int(uimodal.ELEMENT_W()));
if (uimodal.button("OK")) {
showFiles = false;
+6 -4
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@@ -569,7 +569,9 @@ class Importer {
],
index_arrays: [
{ values: mesh.inda, material: 0 }
]
],
scale_pos: mesh.scalePos,
scale_tex: mesh.scaleTex
};
if (mesh.texa != null) raw.vertex_arrays.push({ values: mesh.texa, attrib: "tex" });
#else
@@ -579,7 +581,7 @@ class Importer {
mesh.texa = new kha.arrays.Int16Array(verts * 2);
var n = new iron.math.Vec4();
for (i in 0...verts) {
n.set(mesh.posa[i * 4 + 0] / 32767, mesh.posa[i * 4 + 1] / 32767, mesh.posa[i * 4 + 2] / 32767).normalize();
n.set(mesh.posa[i * 4] / 32767, mesh.posa[i * 4 + 1] / 32767, mesh.posa[i * 4 + 2] / 32767).normalize();
// Sphere projection
// mesh.texa[i * 2 + 0] = Math.atan2(n.x, n.y) / (Math.PI * 2) + 0.5;
// mesh.texa[i * 2 + 1] = n.z * 0.5 + 0.5;
@@ -606,9 +608,9 @@ class Importer {
new MeshData(raw, function(md:MeshData) {
#if arm_editor // Append
if (htab.position == 0) {
if (UITrait.inst.htab.position == 0) {
var mats = new haxe.ds.Vector(1);
mats[0] = selectedMaterial2.data;
mats[0] = UITrait.inst.selectedMaterial2.data;
var object = iron.Scene.active.addMeshObject(md, mats, iron.Scene.active.getChild("Scene"));
path = StringTools.replace(path, "\\", "/");
var ar = path.split("/");
+4 -5
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@@ -58,11 +58,10 @@ class MeshUtil {
};
new MeshData(raw, function(md:MeshData) {
var mergedObject = UITrait.inst.mergedObject;
mergedObject = new MeshObject(md, UITrait.inst.paintObject.materials);
mergedObject.name = UITrait.inst.paintObject.name;
mergedObject.force_context = "paint";
UITrait.inst.mainObject().addChild(mergedObject);
UITrait.inst.mergedObject = new MeshObject(md, UITrait.inst.paintObject.materials);
UITrait.inst.mergedObject.name = UITrait.inst.paintObject.name;
UITrait.inst.mergedObject.force_context = "paint";
UITrait.inst.mainObject().addChild(UITrait.inst.mergedObject);
});
}
+6 -3
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@@ -103,6 +103,10 @@ class Project {
var n = UITrait.inst.newObjectNames[UITrait.inst.newObject];
iron.data.Data.deleteMesh(UITrait.inst.paintObject.data.handle);
iron.data.Data.getMesh("mesh_" + n, n, function(md:MeshData) {
var hasCurrent = @:privateAccess kha.graphics4.Graphics2.current != null;
if (hasCurrent) UITrait.inst.ui.g.end();
UITrait.inst.autoFillHandle.selected = false;
UITrait.inst.paintObject.setData(md);
UITrait.inst.paintObject.transform.scale.set(1, 1, 1);
@@ -110,7 +114,6 @@ class Project {
UITrait.inst.paintObject.name = n;
UITrait.inst.paintObjects = [UITrait.inst.paintObject];
UITrait.inst.maskHandle.position = 0;
UITrait.inst.ui.g.end();
UITrait.inst.materials = [new MaterialSlot()];
UITrait.inst.selectedMaterial = UITrait.inst.materials[0];
UINodes.inst.canvasMap = new Map();
@@ -129,12 +132,12 @@ class Project {
UINodes.inst.updateCanvasMap();
UINodes.inst.parsePaintMaterial();
RenderUtil.makeMaterialPreview();
UITrait.inst.ui.g.begin(false);
UITrait.inst.assets = [];
UITrait.inst.assetNames = [];
UITrait.inst.assetId = 0;
ViewportUtil.resetViewport();
if (hasCurrent) UITrait.inst.ui.g.begin(false);
});
}
+6 -6
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@@ -334,8 +334,8 @@ class UITrait extends iron.Trait {
gizmoX = iron.Scene.active.getChild("GizmoX");
gizmoY = iron.Scene.active.getChild("GizmoY");
gizmoZ = iron.Scene.active.getChild("GizmoZ");
var light = iron.Scene.active.getChild("Lamp");
light.addTrait(new armory.trait.physics.RigidBody(0.0));
var light = iron.Scene.active.getChild("Light");
// light.addTrait(new armory.trait.physics.RigidBody(0, 0));
#end
selectedObject = iron.Scene.active.getChild("Cube");
@@ -612,7 +612,7 @@ class UITrait extends iron.Trait {
object.transform.buildMatrix();
object.addTrait(new armory.trait.physics.RigidBody(0.0));
object.addTrait(new armory.trait.physics.RigidBody(0, 0));
selectObject(object);
}
@@ -626,7 +626,7 @@ class UITrait extends iron.Trait {
object.transform.scale.setFrom(lo.transform.scale);
object.transform.buildMatrix();
object.addTrait(new armory.trait.physics.RigidBody(0.0));
object.addTrait(new armory.trait.physics.RigidBody(0, 0));
selectObject(object);
}
@@ -745,7 +745,7 @@ class UITrait extends iron.Trait {
ddirty = 2;
}
function selectObject(o:iron.object.Object) {
public function selectObject(o:iron.object.Object) {
selectedObject = o;
#if arm_editor
@@ -1000,7 +1000,7 @@ class UITrait extends iron.Trait {
p.raw.strength = ui.slider(Id.handle({value: p.raw.strength}), "Strength", 0.0, 5.0, true);
}
else if (Std.is(selectedObject, iron.object.LightObject)) {
selectedType = "(Lamp)";
selectedType = "(Light)";
var light = cast(selectedObject, iron.object.LightObject);
light.data.raw.strength = ui.slider(Id.handle({value: light.data.raw.strength / 10}), "Strength", 0.0, 5.0, true) * 10;
}
+37 -44
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@@ -18,6 +18,10 @@ class RenderPathDeferred {
path = _path;
#if arm_editor
armory.data.Config.raw.rp_gi = true;
#end
armory.renderpath.RenderPathDeferred.init(path);
// Paint
@@ -157,7 +161,7 @@ class RenderPathDeferred {
path.currentFace = -1;
if (l.data.raw.type == "point") @:privateAccess Inc.pointIndex++;
else if (l.data.raw.type == "spot") @:privateAccess Inc.spotIndex++;
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") @:privateAccess Inc.spotIndex++;
}
#end
}
@@ -396,13 +400,24 @@ class RenderPathDeferred {
}
#end
#if (rp_shadowmap)
// Inc.drawShadowMap();
drawShadowMap(); // Paint
#end
// Voxels
#if (rp_gi != "Off")
var relight = false;
if (armory.data.Config.raw.rp_gi != false)
{
var voxelize = path.voxelize();
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
// Relight if light was moved
for (light in iron.Scene.active.lights) {
if (light.transform.diff()) { voxelize = true; break; }
}
#end
#if arm_voxelgi_temporal
voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
@@ -415,63 +430,41 @@ class RenderPathDeferred {
if (voxelize) {
var res = Inc.getVoxelRes();
#if (rp_gi == "Voxel GI")
var voxtex = "voxelsOpac";
#else
// #if (rp_gi == "Voxel GI")
// var voxtex = "voxelsOpac";
// #else
var voxtex = voxels;
#end
// #end
path.clearImage(voxtex, 0x00000000);
path.setTarget("");
path.setViewport(res, res);
path.bindTarget(voxtex, "voxels");
path.drawMeshes("voxel");
relight = true;
}
#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
// Relight if light was moved
for (light in iron.Scene.active.lights) {
if (light.transform.diff()) { relight = true; break; }
}
#end
if (relight) {
#if (rp_gi == "Voxel GI")
// Inc.computeVoxelsBegin();
// for (i in 0...lights.length) Inc.computeVoxels(i); // Redraws SM
// Inc.computeVoxelsEnd();
#if (rp_gi_bounces)
voxels = "voxelsBounce";
#end
#else
path.generateMipmaps(voxels); // AO
// path.bindTarget("voxelsNor", "voxelsNor");
for (l in iron.Scene.active.lights) {
if (!l.visible || !l.data.raw.cast_shadow || l.data.raw.type != "sun") continue;
var n = "shadowMap";
path.bindTarget(n, n);
break;
}
#end
path.drawMeshes("voxel");
path.generateMipmaps(voxels);
}
// if (relight) {
// Inc.computeVoxelsBegin();
// Inc.computeVoxels();
// Inc.computeVoxelsEnd();
// path.generateMipmaps(voxels);
// }
}
#end
// ---
// Deferred light
// ---
var lights = iron.Scene.active.lights;
// #if (rp_gi == "Voxel GI")
// if (relight) Inc.computeVoxelsBegin();
// #end
// #if (rp_gi == "Voxel GI")
// if (relight) Inc.computeVoxels(i);
// #end
// #if (rp_gi == "Voxel GI")
// if (relight) Inc.computeVoxelsEnd();
// #end
#if (rp_shadowmap)
// Inc.drawShadowMap();
drawShadowMap(); // Paint
#end
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
path.setTarget("tex");
path.bindTarget("_main", "gbufferD");
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