Update to latest armory
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@@ -18,6 +18,10 @@ class RenderPathDeferred {
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path = _path;
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#if arm_editor
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armory.data.Config.raw.rp_gi = true;
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#end
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armory.renderpath.RenderPathDeferred.init(path);
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// Paint
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@@ -157,7 +161,7 @@ class RenderPathDeferred {
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path.currentFace = -1;
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if (l.data.raw.type == "point") @:privateAccess Inc.pointIndex++;
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else if (l.data.raw.type == "spot") @:privateAccess Inc.spotIndex++;
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else if (l.data.raw.type == "spot" || l.data.raw.type == "area") @:privateAccess Inc.spotIndex++;
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}
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#end
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}
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@@ -396,13 +400,24 @@ class RenderPathDeferred {
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}
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#end
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#if (rp_shadowmap)
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// Inc.drawShadowMap();
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drawShadowMap(); // Paint
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#end
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// Voxels
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#if (rp_gi != "Off")
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var relight = false;
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if (armory.data.Config.raw.rp_gi != false)
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{
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var voxelize = path.voxelize();
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#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
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// Relight if light was moved
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for (light in iron.Scene.active.lights) {
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if (light.transform.diff()) { voxelize = true; break; }
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}
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#end
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#if arm_voxelgi_temporal
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voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
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@@ -415,63 +430,41 @@ class RenderPathDeferred {
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if (voxelize) {
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var res = Inc.getVoxelRes();
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#if (rp_gi == "Voxel GI")
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var voxtex = "voxelsOpac";
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#else
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// #if (rp_gi == "Voxel GI")
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// var voxtex = "voxelsOpac";
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// #else
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var voxtex = voxels;
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#end
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// #end
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path.clearImage(voxtex, 0x00000000);
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path.setTarget("");
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path.setViewport(res, res);
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path.bindTarget(voxtex, "voxels");
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path.drawMeshes("voxel");
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relight = true;
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}
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#if ((rp_gi == "Voxel GI") && (rp_voxelgi_relight))
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// Relight if light was moved
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for (light in iron.Scene.active.lights) {
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if (light.transform.diff()) { relight = true; break; }
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}
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#end
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if (relight) {
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#if (rp_gi == "Voxel GI")
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// Inc.computeVoxelsBegin();
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// for (i in 0...lights.length) Inc.computeVoxels(i); // Redraws SM
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// Inc.computeVoxelsEnd();
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#if (rp_gi_bounces)
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voxels = "voxelsBounce";
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#end
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#else
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path.generateMipmaps(voxels); // AO
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// path.bindTarget("voxelsNor", "voxelsNor");
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for (l in iron.Scene.active.lights) {
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if (!l.visible || !l.data.raw.cast_shadow || l.data.raw.type != "sun") continue;
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var n = "shadowMap";
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path.bindTarget(n, n);
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break;
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}
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#end
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path.drawMeshes("voxel");
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path.generateMipmaps(voxels);
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}
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// if (relight) {
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// Inc.computeVoxelsBegin();
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// Inc.computeVoxels();
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// Inc.computeVoxelsEnd();
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// path.generateMipmaps(voxels);
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// }
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}
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#end
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// ---
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// Deferred light
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// ---
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var lights = iron.Scene.active.lights;
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxelsBegin();
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// #end
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxels(i);
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// #end
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// #if (rp_gi == "Voxel GI")
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// if (relight) Inc.computeVoxelsEnd();
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// #end
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#if (rp_shadowmap)
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// Inc.drawShadowMap();
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drawShadowMap(); // Paint
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#end
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path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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path.setTarget("tex");
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path.bindTarget("_main", "gbufferD");
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