paint: update minic api

This commit is contained in:
luboslenco
2026-06-30 14:28:09 +02:00
parent e549b884ab
commit 565b13be4d
3 changed files with 72 additions and 0 deletions
+1
View File
@@ -413,6 +413,7 @@ void tab_stages_apply(stage_t *stage);
void tab_stages_rename_object(char *old_name, char *new_name);
void tab_stages_rename_layer(char *old_name, char *new_name);
void script_set_stage(char *name);
void script_fade_to_stage(char *stage);
void tab_stages_prune();
void project_open();
void project_save(bool save_and_quit);
+6
View File
@@ -29,6 +29,7 @@
void console_log(char *s);
bool point_in_aabb(object_t *object, vec4_t point);
vec4_t raycast_aabb_mouse(object_t *object);
void script_tween_to(object_t *o, vec4_t to, f32 speed);
static const char *minic_read_str(minic_val_t v) {
if (v.type == MINIC_T_PTR && v.p != NULL) {
@@ -275,6 +276,7 @@ static void minic_set_mat4(minic_val_t *o, mat4_t m) { minic_box(o, m.m, 16); }
X(V4, transform_up, transform_up(AP(0))) \
X(V4, raycast_aabb_mouse, raycast_aabb_mouse((object_t *)AP(0))) \
X(I, point_in_aabb, point_in_aabb((object_t *)AP(0), V4(1))) \
X(VOID, script_tween_to, script_tween_to((object_t *)AP(0), V4(1), AF(2))) \
X(VOID, line_draw_render, line_draw_render(M4(0))) \
X(VOID, line_draw_bounds, line_draw_bounds(M4(0), V4(1))) \
X(VOID, shape_draw_sphere, shape_draw_sphere(M4(0))) \
@@ -383,6 +385,8 @@ project_t *script_get_project() {
}
void script_set_stage(char *name);
void script_fade_to_stage(char *stage);
char *script_get_stage();
void script_set_tilesheet_anim(object_t *o, char *anim);
object_t *script_get_object(char *s) {
@@ -1363,6 +1367,8 @@ void minic_register_builtins() {
R(script_get_project, "p()");
R(script_get_object, "p(p)");
R(script_set_stage, "v(p)");
R(script_fade_to_stage, "v(p)");
R(script_get_stage, "p()");
R(script_set_tilesheet_anim, "v(p,p)");
R(context_set_viewport_shader, "v(p)");
R(context_set_viewport_mode, "v(i)");
+65
View File
@@ -15,6 +15,11 @@ void script_set_stage(char *name) {
}
}
char *script_get_stage() {
stage_t *s = tab_stages_get_stage();
return s != NULL ? s->name : NULL;
}
void script_set_tilesheet_anim(object_t *o, char *anim) {
mesh_object_t *mo = (mesh_object_t *)o->ext;
@@ -60,3 +65,63 @@ void script_set_tilesheet_anim(object_t *o, char *anim) {
}
}
}
static transform_t *_script_tween_transform = NULL;
static void script_tween_done(void) {
_script_tween_transform = NULL;
}
static void script_tween_tick(void) {
_script_tween_transform->dirty = true;
}
void script_tween_to(object_t *o, vec4_t to, f32 speed) {
if (_script_tween_transform != NULL) {
return;
}
transform_t *t = o->transform;
_script_tween_transform = t;
f32 duration = vec4_dist(t->loc, to) / speed;
ease_t ease = EASE_LINEAR;
tween_to(GC_ALLOC_INIT(tween_anim_t,
{.target = &t->loc.x, .to = to.x, .duration = duration, .ease = ease, .tick = script_tween_tick, .done = script_tween_done}));
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.y, .to = to.y, .duration = duration, .ease = ease}));
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &t->loc.z, .to = to.z, .duration = duration, .ease = ease}));
}
static f32 _script_fade_opacity = 0.0f;
static char *_script_fade_stage = NULL;
static void script_fade_draw(void *_) {
draw_begin(NULL, false, 0);
draw_set_color((u32)(_script_fade_opacity * 255.0f) << 24);
draw_filled_rect(0, 0, iron_window_width(), iron_window_height());
draw_end();
}
static void script_fade_out_done(void *_) {
sys_remove_update(script_fade_draw);
gc_unroot(_script_fade_stage);
_script_fade_stage = NULL;
}
static void script_fade_in_done(void *_) {
script_set_stage(_script_fade_stage);
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 0.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_out_done}));
}
void script_fade_to_stage(char *stage) {
if (_script_fade_stage != NULL) {
return; // Fade in progress
}
_script_fade_stage = string_copy(stage);
gc_root(_script_fade_stage);
_script_fade_opacity = 0.0f;
sys_notify_on_update(script_fade_draw, NULL);
// Fade to black, set the stage, then fade back in
tween_to(GC_ALLOC_INIT(tween_anim_t, {.target = &_script_fade_opacity, .to = 1.0f, .duration = 1.0f, .ease = EASE_LINEAR, .done = script_fade_in_done}));
}