This commit is contained in:
luboslenco
2020-11-15 20:07:34 +01:00
parent 756e9af5ff
commit 57393a9fb5
5 changed files with 73 additions and 5 deletions
@@ -643,7 +643,7 @@ class MaterialParser {
else if (node.type == "VALTORGB") { // ColorRamp
var fac = parse_value_input(node.inputs[0]);
var interp = node.buttons[0].data == 0 ? "LINEAR" : "CONSTANT";
var elems = node.buttons[0].default_value;
var elems: Array<Array<Float>> = node.buttons[0].default_value;
if (elems.length == 1) {
return vec3(elems[0]);
}
+2 -1
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@@ -12,11 +12,12 @@ import arm.render.Inc;
import arm.sys.Path;
import arm.Enums;
import arm.ConfigFormat;
import arm.KeymapFormat;
class Config {
public static var raw: TConfig = null;
public static var keymap: Dynamic;
public static var keymap: TKeymap;
public static var configLoaded = false;
public static function load(done: Void->Void) {
+67
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@@ -0,0 +1,67 @@
package arm;
typedef TKeymap = {
public var action_paint: String;
public var action_rotate: String;
public var action_pan: String;
public var action_zoom: String;
public var rotate_light: String;
public var rotate_envmap: String;
public var set_clone_source: String;
public var stencil_transform: String;
public var stencil_hide: String;
public var decal_mask: String;
public var select_material: String;
public var cycle_layers: String;
public var brush_radius: String;
public var brush_radius_decrease: String;
public var brush_radius_increase: String;
public var brush_opacity: String;
public var brush_angle: String;
public var brush_ruler: String;
public var file_new: String;
public var file_open: String;
public var file_open_recent: String;
public var file_save: String;
public var file_save_as: String;
public var file_reimport_mesh: String;
public var file_reimport_textures: String;
public var file_import_assets: String;
public var file_export_textures: String;
public var file_export_textures_as: String;
public var edit_undo: String;
public var edit_redo: String;
public var edit_prefs: String;
public var view_reset: String;
public var view_front: String;
public var view_back: String;
public var view_right: String;
public var view_left: String;
public var view_top: String;
public var view_bottom: String;
public var view_camera_type: String;
public var view_orbit_left: String;
public var view_orbit_right: String;
public var view_orbit_up: String;
public var view_orbit_down: String;
public var view_orbit_opposite: String;
public var view_zoom_in: String;
public var view_zoom_out: String;
public var view_distract_free: String;
public var tool_brush: String;
public var tool_eraser: String;
public var tool_fill: String;
public var tool_decal: String;
public var tool_text: String;
public var tool_clone: String;
public var tool_blur: String;
public var tool_particle: String;
public var tool_bake: String;
public var tool_colorid: String;
public var tool_picker: String;
public var swap_brush_eraser: String;
public var toggle_2d_view: String;
public var toggle_node_editor: String;
public var toggle_browser: String;
public var node_search: String;
}
+1 -1
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@@ -130,7 +130,7 @@ class ImportFolder {
n.buttons[0].default_value = App.getAssetIndex(asset);
n.x = 72;
n.y = ny;
var l = { id: nodes.getLinkId(canvas.links), from_id: n.id, from_socket: 0, to_id: to_id, to_socket: to_socket };
var l: TNodeLink = { id: nodes.getLinkId(canvas.links), from_id: n.id, from_socket: 0, to_id: to_id, to_socket: to_socket };
canvas.links.push(l);
}
}
+2 -2
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@@ -154,7 +154,7 @@ class MakeMaterial {
}
var sdata = new NodeShaderData({ name: "Material", canvas: UINodes.inst.getCanvasMaterial() });
var mcon = { name: "paint", bind_textures: [] };
var mcon: TMaterialContext = { name: "paint", bind_textures: [] };
var con = MakePaint.run(sdata, mcon);
var compileError = false;
@@ -214,7 +214,7 @@ class MakeMaterial {
public static function parseNodePreviewMaterial(node: TNode): { scon: ShaderContext, mcon: MaterialContext } {
var sdata = new NodeShaderData({ name: "Material", canvas: UINodes.inst.getCanvasMaterial() });
var mcon_raw = { name: "mesh", bind_textures: [] };
var mcon_raw: TMaterialContext = { name: "mesh", bind_textures: [] };
var con = MakeNodePreview.run(sdata, mcon_raw, node);
var compileError = false;
var scon = new ShaderContext(con.data, function(scon: ShaderContext) {