paint: improve meshes tab
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@@ -201,7 +201,7 @@ buffer_t *util_encode_project(project_t *raw) {
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buffer_t *encoded = buffer_create(size);
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armpack_encode_start(encoded->buffer);
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armpack_encode_map(33);
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armpack_encode_map(34);
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armpack_encode_string("version");
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armpack_encode_string(raw->version);
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@@ -463,6 +463,9 @@ buffer_t *util_encode_project(project_t *raw) {
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armpack_encode_null();
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}
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armpack_encode_string("mesh_materials");
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armpack_encode_array_i32(raw->mesh_materials);
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armpack_encode_string("atlas_objects");
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armpack_encode_array_i32(raw->atlas_objects);
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armpack_encode_string("atlas_names");
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