diff --git a/Bundled/readme/readme_dxr.txt b/Bundled/readme/readme_dxr.txt new file mode 100644 index 00000000..507cdc2a --- /dev/null +++ b/Bundled/readme/readme_dxr.txt @@ -0,0 +1,11 @@ +! This is an experimental build with hardware accelerated ray-tracing using DXR and Direct3D12 ! + +Supported GPUs: +- NVIDIA GTX 10 Series (GTX 1060 or better) +- NVIDIA GTX 16 Series +- NVIDIA RTX 20 Series + +Up to date Windows 10 and graphics drivers required. + +Learn more: +https://en.wikipedia.org/wiki/DirectX_Raytracing