paint: height parse fixes
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@@ -45,6 +45,11 @@ void parser_material_init() {
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parser_material_parsing_basecolor = false;
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}
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bool parser_material_is_default_normal(char *s) {
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// Enable height socket when normal map socket is not connected for now
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return string_equals(s, "float3(0.500000, 0.500000, 1.000000)");
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}
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void parse_normal_map_color_input(ui_node_socket_t *inp) {
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parser_material_kong->frag_write_normal++;
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gc_unroot(parser_material_out_normaltan);
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@@ -90,7 +95,7 @@ shader_out_t *parser_material_parse_shader(ui_node_t *node, ui_node_socket_t *so
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// Opacity
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sout->out_opacity = string_copy(parser_material_parse_value_input(node->inputs->buffer[1], false));
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// Height
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if (parser_material_parse_height) {
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if (parser_material_parse_height && parser_material_is_default_normal(parser_material_out_normaltan)) {
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sout->out_height = string_copy(parser_material_parse_value_input(node->inputs->buffer[7], false));
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}
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}
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