Fix shader embed
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+3
-1
@@ -2489,7 +2489,8 @@ class ShaderCompiler {
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if (type == "hlsl") {
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type = "d3d11";
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}
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compiled_shader.files = [path_resolve('build', 'temp', path_basename_noext(shader) + '.' + type)];
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let base = path_resolve('build', 'temp', path_basename_noext(shader));
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compiled_shader.files = [base + '.vert.' + type, base + '.frag.' + type];
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compiled_shader.name = AssetConverter.create_export_info(shader, false, options, ".").name;
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compiled_shaders.push(compiled_shader);
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@@ -2782,6 +2783,7 @@ function export_iron_project(project, options) {
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}
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for (let shader of exported_shaders) {
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embed_files.push(shader.files[0]);
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embed_files.push(shader.files[1]);
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}
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if (embed_files.length > 0) {
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