Fix shader embed

This commit is contained in:
luboslenco
2025-06-16 12:31:32 +02:00
parent 70a8ddfad2
commit 59cebefd99
+3 -1
View File
@@ -2489,7 +2489,8 @@ class ShaderCompiler {
if (type == "hlsl") {
type = "d3d11";
}
compiled_shader.files = [path_resolve('build', 'temp', path_basename_noext(shader) + '.' + type)];
let base = path_resolve('build', 'temp', path_basename_noext(shader));
compiled_shader.files = [base + '.vert.' + type, base + '.frag.' + type];
compiled_shader.name = AssetConverter.create_export_info(shader, false, options, ".").name;
compiled_shaders.push(compiled_shader);
@@ -2782,6 +2783,7 @@ function export_iron_project(project, options) {
}
for (let shader of exported_shaders) {
embed_files.push(shader.files[0]);
embed_files.push(shader.files[1]);
}
if (embed_files.length > 0) {