paint: tweak envmap strength
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@@ -78,7 +78,7 @@ static node_shader_context_t *make_pathsphere_shader(char *name) {
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node_shader_write_frag(kong, "var indirect: float3 = albedo * (sh_irradiance(float3(n.x * constants.envmap_data.z + n.y * constants.envmap_data.y, n.y * "
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"constants.envmap_data.z - n.x * constants.envmap_data.y, n.z)) / 3.14159265);");
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node_shader_write_frag(kong, "indirect = indirect + prefiltered_color * env_brdf_approx(f0, roughness, dotnv);");
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node_shader_write_frag(kong, "indirect = indirect * constants.envmap_data.w * 0.5;");
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node_shader_write_frag(kong, "indirect = indirect * constants.envmap_data.w;");
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node_shader_write_frag(kong, "indirect = max3(indirect, float3(0.0, 0.0, 0.0));");
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// Filmic tone-mapping (matches compositor_pass)
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