Update shaders
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@@ -16,8 +16,8 @@ out vec4 prevwvpposition;
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void main() {
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vec4 spos = vec4(pos.xyz, 1.0);
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tex_coord = tex * tex_unpack;
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wnormal = normalize(N * vec3(nor.xy, pos.w));
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gl_Position = WVP * spos;
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wnormal = normalize(mul(vec3(nor.xy, pos.w), N));
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gl_Position = mul(spos, WVP);
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wvpposition = gl_Position;
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prevwvpposition = prevWVP * spos;
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prevwvpposition = mul(spos, prevWVP);
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}
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