diff --git a/README.md b/README.md index d8ce4e78..72960c19 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ git apply patch/window_handling.diff --directory=Kinc node Kinc/make -g direct3d11 # Open generated Visual Studio project # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` -# Build for x64 & release +# Build and run for x64 & release ``` **Linux** @@ -44,7 +44,7 @@ cd armorcore git apply patch/metal_depth.diff --directory=Kinc node Kinc/make -g metal # Open generated Xcode project -# Build +# Build and run ``` **Android** *wip* @@ -82,7 +82,7 @@ git apply patch/d3d12_wrap_sampler.diff --directory=Kinc node Kinc/make -g direct3d12 --raytrace dxr # Open generated Visual Studio project # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` -# Build for x64 & release +# Build and run for x64 & release ``` **Linux VKRT** *wip* @@ -106,7 +106,7 @@ git apply patch/window_handling.diff --directory=Kinc node Kinc/make -g direct3d11 --vr oculus # Open generated Visual Studio project # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` -# Build for x64 & release +# Build and run for x64 & release ``` **Updating cloned repository**